Ok Rick beat me to the best answers, but here's what I had typed up anyway. A lot of the answers depend on the type of game and for what platform. For example, a realtime strategy game with the camera high above the characters/environment will use less than a first person shooter which allows the use to control the camera…
Wanted to tile out an image in PS using save for web but max image size is 8100px or so. This script will cut the image up into how ever many tiles you want on the x and y. Feel free to modify this and make it presentable. I just need it for terrain database work. Uses flattened image. As always save your work before doing…
Maybe try thinking in levels of detail. A good mix of shape and detail is important to a visually appealing asset. For example, first you think about all the big shapes and get it looking interesting and balanced, good silhouette, maybe a mix of smooth and angled shapes, etc. It sounds like you feel you've got this part…
Strange im just going to ignore your whole reply cause you were probebly drunk or being sarcastic or something ...hopefully ...but 1: Nobody said the aliens were mortal they don't say what they are they take the form of her father just like in the movie. However it does hint that his paticular species is billions of years…
Repeating Frendens numbers for PPI... Uh no I used the power of google to find a website for calculating PPI http://pixeldensitycalculator.com/ As far as repeating everything on the Frendens review, the only thing I remember from his review was that he was extremely happy with the yiynova U models, and that was in part…
depends where you're coming from I guess. As EU citizen, I wouldn't work for local wage. Not only might you have troubles building up any sort of saving that's of use for you when you return to your home, you're also giving up healthcare coverage, pension coverage and unemployment coverage when you return home. Depending…
Hey man, heres a few things I do to keep things straight in PShop when I'm working on building concepts (most of what I've been doing here at work, so I've had a little time to come up with a process) 1.)Lay out your horizon and vanishing points using guides, as they can be dragged far off the canvas, and will remain…
I'm curious how long does it take for other artists to uniquely (no overlaps or mirroring) unwrap and pack the UVs of complex hard surface objects, say for example : . That is a personal example, and took about 6-7 hours for just unwrapping each object. As you can see it is not even packed efficiently or at a even texel…
Hey all people who are looking at this thread, I was informed that I need to place this post in the requests forum, so I have here: http://www.polycount.com/forum/showthread.php?t=89141. The reason I have done this is because this job opportunity is unpaid for a while and as such should not be in a forum where people are…
Hello everyone! Man, Subdivision Surface Modeling is something I've been trying to learn for many years now. But I seem to learn in a very different fashion than many people. I can't really learn well with "just trying around", I need a structured approach with heavy focus on the fundamentals. I am just a Hobbyist and…