Hello wonderful Polycount community, I'm thrilled to embark on my journey of learning Substance Designer, and I would love to hear your friendly advice and insights. As a newcomer, I'm seeking guidance on the most effective ways to learn and get started with Substance Designer. I warmly welcome any suggestions or tips on…
Here is a listing of all the additional long-running Substance threads : * Substance Designer - Release Notes * Substance Painter - Release Notes * 3DS max to Substance Painter * Learning resources * Substance Maya Toolset * PBR converter to Corona/Redshift/Arnold
Hey guys, I really like using Substance Painter for my texturing but I find the baker(especially for the normal and AO) is too slow and you can't expand/retract the cage in real time like Marmoset Toolbag. Marmoset can bake all the required maps that Substance needs(position, world space normal, material ID, curvature etc)…
Hi Eric, thanks so much for your answer! The mesh I am using is the original I used for Uv mapping in 3D Max, I mean, the process I followed is the next: 1. Model in Zbrush High Poly 2. Retopology and mapping in 3D max 3. Baking in susbtance 4. After exporting the textures I am applying them directly into the mesh I mapped…
This plugin will allow you to import substance files (.sbsar) into toolbag 4. Although, this could be used in toolbag 3 there isn't much point as toolbag 3 natively supports substance, toolbag 4 does not. Hopefully this helps some people out. How this plugin works and limitations:this plugin works by reading the substance…
All lighting is manually painted here, I'm using a shader that disables all actual lighting in substance painter. The image I posted is just screen captures I took from substance and combined/cleaned up in photoshop. Nothing fancy, but I like to present things cleanly if I can haha
I have had issues baking my model in substnce painter, is there a way I can remove the dark spots when I bake normals and AO I have provided a dropbox link to the high and low poly meshes https://www.dropbox.com/sh/7gwuk8nwap7ewkg/AAC9CiH05uVs4o1VtuZu4L29a?dl=0
I have parameters in Substance Designer. I import the sbar into a blank scene in the most generic way imaginable. the parameter's don't show up. The texture output is set to 4K but only imports into unreal at 1K Why? Unreal version: 5.4.2 Substance Designer version: 14-8074
The witch doctors behind Substance Designer, Bitmap2Material (Allegorithmic) anounced Substance Painter PARTICLE BRUSHES How much time do you spend making your assets look real by adding wear and tear manually? What could be better than using real physics to replicate nature's work in a fast and awesome way? 3D & 2D…