this is question thread but will update with my findings as I go problem is that i try to make sure that dark skin type faces remain legible. with unreals default tone mapping if you are any darker than light-skinned it becomes difficult to read faces. the low values just seem too dark. In Maya if i set tone mapper to Log…
Hey all ! Some of the lighting work I did for HyperScape, I was in charge to manage the lighting for this project inside the Districts, Landmarks and the Hub. Enjoy :) More on Artstation Districts : https://www.artstation.com/artwork/ykowo9 Landmarks : https://www.artstation.com/artwork/nYW3Xr Hub…
Heads up: Linked to one of the few some feel should never be "named". @redmond_david : some people do not appreciate the mentioning of this person anymore since there was controversy around prize situations. To those that feel some type of way the user requested images only the mentioned user above could possibly have…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…
I hope you can see this. It is a cylinder connecting to a cube. How do i connect them seamlessly ? I hope i followed the rules while posting this. Please help me. .
It's
actually very good - you've grasped the shapes and design quite well, I think. Only
thing I'm wondering - if it's based on type 3, why not go all the way and make
a proper type 3? Currently, it's a mixture of type 3 and AKM. For example, the
stock, rear sight base and gas block are typically AKM but normally…
Good day fellow polyfans... unusual request here...
I got these 2 textures (along others) i have no idea how to use and hook in unreal 4 to get the details they provide in good use. Could some1 help identify and confirm what they are ? 1. texture in question is named by filename to be "curvature+AO" (curvature specifically…