Hey everyone, here's some BL:R fan art. I took the original ArmetX helmet and made a heavy variant. Might continue and texture this, not sure yet. Here's the edited version in 3D: https://p3d.in/VsmiM Original: My version:
Hi, I'm currently woking on a Pbr, game ready Helmet and gasmask for my exam Game Art Pipeline. Any feedback is greatly appreciated, mainly concerning texturing as I don't really have time to remodel stuff. I know I have some issues in places with too many polygons and some with too few. model
Our dear Masterson managed to scavenge a barely functioning prototype helmet from a military base. Sadly everything but the night vision (which doesn't work to well) and radio is broken in it, still hard enough to withstand a few zed blows! Comes with and without the visor, going to be way more grimy and broken than the…
I'm doing a samurai helmet, its taking a lot longer than expected as the helmet has a complicated pattern of lacing. the photo examples supplied are one of many types of lacing found, you can ignore the laquering on the armour, I've already worked out how to do that. whats Im having trouble with is working out the best way…
Scifi and hard surface is pretty uncharted territory for me. Hence the post. This is my initial design. I didn't really have a concept just a laid back session in Zbrush. Plan is.. - Have the helmet open at the nose intersection. - A visor falling from the crown to protect the eye things. - Eventually put a face in. - Then…
WIP for my 2nd entry to KF2 contest: Idea is to make hat that will just look ridiculous and make your character look... retarded, so i've chosen UK brodie(hence why name, I find it quite funny) helmet with phone knob and old telephone shield(this round thing you used for ringing)also... Ozzy Osbourne glasses :)…
A team of artists at Flying Helmet Games, Jason Gullion (environment artist) and Tony Fuenmayor (Statues and FX artist)creating a memorial piece to the throne of Moria or Khazad-dum from the Tolkien universe.
This is a steampunk helmet I recently finished. It was originally supposed to be a quick & simple model/texture side project while I took a break from a previous project but very quickly turned into this. Pieces kept getting added and half-way through I decided to use this project to practice using UDIMs for the first…
This is a helmet i've done for skyrim, my main concern at the moment is if i should have made the lowpoly more detailed to have a better silhouette, since it's 2015 it wouldn't have had much impact in performance to make all the leather straps in the low, what do you think? General critique about the asset itself is really…