http://www.funkybunnies3d.com/tools.php try FB subobject pivot. Also, you can define any object as referential in the "reference coordinate system" with the pick option. For instance, you can create a grid object on a face with auto-grid on, and use this grid as a new referential.
Norron, good to hear. You're welcome. Do you have custom grid colors set? The script sets grid colors based on what I thought was most appropriate for the settings and default background but they will overwrite what you have set. Should be simple to add an option to leave the grid colors/numbers alone when toggling grid…
A suggestion: If you are wanting to scale to the grid (especially if you know your grid sizes won't change often) you can turn on Percent (%) Snap. You can adjust it so that you can scale to the size of the grid. Just make sure that you snap everything to the grid first in vertex mode. This may be able to give you what you…
So I'm having trouble aligning things with Snap to Grid how I used to. Back in Max 2009 I was able to move an object around with snap to grid turned on and return it to the exact same spot I started in. Not so in 2011. Here's a comparison: [ame] http://www.youtube.com/watch?v=LrfJ-Y_4Cuk[/ame] I use this method a lot in…
I'm having an issue with the viewport, currently using Direct3D because I had issue with the new viewport type. However I got this issue now, when I'm trying to make shapes the lines keeps getting overlapped by my grid. EDIT: Actually it also happens with all objects, the grid keeps getting imposed on top of the viewport.…
anyone know how to change the division of the grid in the perspective viewport? ive asked quite a few people no one seem to know and googleing so fars brought up nothing : [