https://www.artstation.com/artwork/nQ1Kkr A lighting/Look Dev piece created using Maya, Renderman and Nuke. Based around Bottle and Chappy from Nuka World Model created and published Via Sketchfab by rodrigoscar
Would anyone know if it would be possible to send a .nif (obviously converted to .fbx and back to .nif) and use it in Quixel Suite to create a re-texture? I have the textures and nifs but I can't seem to get the textures to line up with the meshes in UV space in order to edit them.
From what I've been observing this in Fallout 4's loading screens, they used purely alpha textured "ammo chain", which is just a "cylinder". Saving a lot of polygons.
Hi,all.My first thread in polycount. Modeled this few months ago and my first attempt of unwrapping and texturing completion. Tried to make it lowpoly but failed,then i just tried to get texturing things done! i must have mistakes. I would be loved to get critiques from you experts :)
This is something I've been working on for a while. The project is done for a challenge hosted by a game art discord. Right now I'm working on the textures. I've already gotten some feedback on them but if anyone has any crits/comments they could give that'd be much appreciated :) Also, the concept:
Final piece: Additional shots here: https://www.artstation.com/artwork/mOJz1 ---------------------------------------------------------------- Have you ever been so hyped for a game that you started modding for it before it's even out? Anyway here's the concept, by Caleb Cleveland, for I believe the cancelled Project V13…