And the winners are: ============================== http://www.mixamo.com/c/user-contests/space-battle-character-contest-winners ==============================
Hey, if megascans continues to be so awesome, I plan to integrate megascans pretty heavily into my unity3d pipeline. I am wondering what kind of plans you have for Unity3D integration? Are you providing the bridge API , and end-users are expected to develop their own integration, or do you plan on having a fully integrated…
Thanks Xoliul, Just going through Unity3D and Havok now.. (I want to use Havok more but Unity3D have so much tutorials, I could learn faster ) Anyway, Until now I thought we make a game for mobile then port to Android,IOS or Windows... Buts looks there are different version for different platform ? so approach gonna be…
Hello, here are some low poly architecture environments made for mobile app. Critiques welcome, Made with Nevercenter Silo, Adobe Photoshop and Unity3D.
You would need to write or replace built-in shader, it is same procedure as with replacing foliage or terrain shaders. Google for Unity3D built-in shaders.