One other benefit you'll see from merging objects in the low poly mesh is reducing aliased geometric edges. Anywhere that you have objects intersecting like this you'll see this kind of aliasing. But if you merge the objects, the seam between them will be anti-aliased in the bake and look cleaner.
Make sure the object is centered at 0,0,0 before you export the object to Mudbox, thats probably the problem! either that or your object isnt symetrical.
Two questions: Is there a way in Max to deform an object to the contours of another object? As in, lets say I make up some trim object and I want to apply it to a curved surface that isn't straight up and down. If it requires a plugin or add on, what is the best one? Second question, Is there any way to collapse an object…
Srgb is off on the AORoughnessMetallic also, ive already posted this on reddit and someone said check my normals but they are not flipped and seem fine. I have no clue what to do Transparency is drawn from the alpha of this map which includes the base colour. I hope I have given enough information that may be necessary.…
Hi there, I will like to add a modifier (uvw mapping) to a bunch of objects but I dont want the modifier to be applied to the group but to each object independently. Is there a way to do this? Thanks for your help!
I am struggling with warp projection gizmo. it's inconvenient as hell and always blurry . Does anyone know an easy way to fit projection like UVMap modifier in 3dmax? I hope I may missed it somewhere.
I modeled this cord straight and I want to wrap it around the cylinder object in the background but after some searching I can't seem to find out how to go about doing this.