Hey guys! am working on an assault rifle concept based on the KEL TEC RFB 308 / 7.62 x 54 cal. I have already finished modeling the high- and low poly in Fusion 360 and did some optimization on the low poly in 3ds max. I am still new to this kind of workflow so the triangle count is a bit higher than it should (about 38K).…
awesome mount!! ---- @Spud man, that is amazing, loved how sharp are the textures ---- guys, i was testing the hawk in game and suddenly my beast master made my laugh so hard that i need to share!! anyone have a clue on what happened with beastmaster´s voice??? i want to play a match like that =]]…
Hello. As the title say how can I place different animations into just 1 time line? If I have 1 walk, 1 run, 1 jump all from frame 1 to frame 24 in different files and I need lets say walk from frame 1 to 24 and run from frame 31 to 54 and jump from frame 61 to 84.....is it possible to do without going through a nightmare…
Object 2 - Old tape measure Model - 54 mins Low poly tris: 1,022 Low poly: UVing - 10 mins Annoying sized to pack well. Texturing in Substance Painter Texturing 2 hours 10 mins. This is a 1024 texture This is Unity packed Of course, it's worth a shot in a 512 texture too. It is not extremely bad in 512, but I wouldn't…
Your squashes seem to be exactly alike even when it's settling. It shouldn't squash as much when the height decreases. 12,27,39 has the same amount of squash but they are dropped from different heights. 53-54 has some spacing issues, smooth that out a little. And because the ball is always deforming in the beginning it…
http://www.kyohaku.go.jp/jp/img/syuzou/meihin/kin/item05a.jpg Would this picture suffice? Finding pictures of this type of armor with higher quality is a bit difficult. ones that shows the lacings and such anyways. Edit: This is the best i can find.…
Update 54#! Party members Combat AI This is a feature some people love and some people hate in RPG, so you can choose to completely disable the AI anytime and micro-manage every action of your party. Otherwise you can choose to activate the AI and concentrate more on you main character actions and giving explicit orders…
@spacemonkey Yes, I was speaking about the quality of the results, and imho polycruncher simplified meshes are not as good as meshlab ones (tendency to open/enlarge holes http://www.mootools.com/plugins/forum/viewtopic.php?f=12&t=54, flipping faces on planar regions…
If you just getting going check out 3D Totals 'Eva Wild' tutorials. its very comprehensive and focuses on the under lying anatomy rather than just the tools. Be warned the result is stylised but the info is very good. https://shop.3dtotal.com/product_info.php?cPath=24_64&products_id=54&osCsid=48qfk02f918h9dmhjgnkv2rsf5…
m4adcow: ooo interesting! i'll try that one out! thanks a lot :) oglu: omg...yes that works! the only thing is if u want to move it to a certain position on the uvs, you can't, meaning if i input 2.54 it's going to take my shell 2.54 units to the right, and if i input 1/54 after that it's going to take me another 1.54…