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Critique wanted on game character sculpt

Richard_D
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Hi Everyone
I would like to get comments on this Zbrush character sculpt before I commit this to retopology, currently what you see here is the decimated mesh comprised of 8 million polys over 68 sub tools and rendered very quickly in Redshift3D.
 The garments and straps were all done in Marvelous Designer after much research and tracking down patterns for the cloths.
The puffy look is deliberate as its double sided winter gear and should appear as such.
This is going to be textured in Substance and is heading to UE4.
This NPC will have 2 sets of magazine pouches, one for an STG44 and another for a Karabiner 98  which can be added later via sockets, I am still working on those, they will be mounted to main belt either side of the main buckle and grenade.
Any feedback would be greatly appreciated.
Richard

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