I will, haha. The gpu baker rendered within 12 mins compared to the cpu which was 1: 52 hrs. That's crazy. I will try to post something soon. I am importing assets now that lighting hopefully is no longer an issue.
glynnsmith the optimization thread was: http://www.polycount.com/forum/showthread.php?t=50588 more stuff can be found in archives http://www.polycount.com/forum/forumdisplay.php?f=52
http://www.escapistmagazine.com/videos/view/drawn-by-pain/52-Episode-One-Commentary Denny's napkins drawings FTW.... Frankly I am rendered speechless by the sheer shittyness of it.
You can still point people to the archives, its where those types of stickies went to retire. http://boards.polycount.net/forumdisplay.php?f=52 People still post in them too, they just aren't cluttering up the main forums any more.
So the first images of the suicide squad are out. Im in love with what Harley Quinn looks like in this, its a cool take on the New 52 suicide squad look. The whole squad has a interesting visual too it, Their are definately pros and cons but What do you guys think?
My music's been all over the map today. Clutch, then LCD Soundsystem. Then I tried the new Arctic Monkeys album, got bored and put on the B-52's first album. Because dark, surreal, surf-pop is pretty great to work to.
Level 52 in Maya is when the crazy mad lewts really start flowing... But seriously if you like levels and loot, Fallout is pretty great, lots of content to explore and lots of Download content to extend the game and they aren't even done with all the DLC, Vegas is coming.
I'd work 12/7/52 everyday if I got royalties, copyright benefits, stock and merchandise benefits.....but if all you got to look forward to is to get canned when the project is done, what's the point? Has any artists become excuetives, besides the owners?