Dark Blender tutorial - High Poly to Dota Game Asset in 5 minutes I have made a tutorial on how to go from a ZBrush sculpt to a Dota asset in 5 minutes instead of 5 hours before: https://vimeo.com/168960681
Dark Blender tutorial - High Poly to Dota Game Asset in 5 minutes I have made a tutorial on how to go from a ZBrush sculpt to a Dota asset in 5 minutes instead of 5 hours before: https://vimeo.com/168960681
https://magazine.substance3d.com/gears-5-leveraging-the-power-of-the-substance-toolset-with-the-coalition/ Gears 5: Leveraging the Power of the Substance Toolset with The Coalition
Hi everyone, Got Unity 5, have updated a project from 4.6 which was using skyshop. It seems that Unity 5 does what I need it to do out the bag but just in case as I've not read it anywhere else, is there now no need for skyshop in terms of IBL and the corresponding shaders? On a side note, please view this previous thread…