PunkPilot Process Entry 1: 4/27/2023 Initial blockout coming along. She's only missing her goggles and some wires/cyberpunk-ish ornamentation. I still might lengthen the jacket or change it completely. Thanks for viewing! Entry 2: 5/06/2023 Took some feedback and this is basically the final blockout before heading over to…
Was thinking of this graphics card [ame="https://www.amazon.com/EVGA-GeForce-SuperClocked-Graphics-02G-P4-2774-KR/dp/B00CZIQXBA"]http://www.amazon.com/EVGA-GeForce-SuperClocked-Graphics-02G-P4-2774-KR/dp/B00CZIQXBA[/ame]
3D Senior Artist www.artstation.com/davecampelo Dear Recruiter Please accept my interest to work with you in your company. I am a Senior Modeling Artist in Brazil and I am looking for an opportunity to work in an international company. With over six years of experience I’ve been working on several projects and I build up a…
Hi everyone! Here are CyberNeon Update #003! Another building has been done! There are more stuffs that I need to work on! Enjoy! CyberNeon Update #003!
3ds Max 2023 includes a glTF Material, you should be using it. This material has controls for Alpha Mode, and mimics glTF rendering, in the Max viewport. https://help.autodesk.com/view/3DSMAX/2023/ENU/?guid=GUID-7ABFB805-1D9F-417E-9C22-704BFDF160FA
Just leave your specular texture empty and set the slider to 0.028 (in toolbag), in UE4 you'll need to put a constant with a value of roughly 0.3 into the "specular" slot. The specular slot in UE4 has a default value of 0.04 when nothing is plugged in, then switches to 0.08 when something is plugged in... 0.08 * 0.3 = 0.024
Looks fine but design wise I think you could do better, have you taken a look at old depictions demons. Instead of the archetypal monster with sharp teeth they look quite terrifying: http://media.galaxant.com/000/123/686/desktop-1425912124.jpg http://media.galaxant.com/000/123/692/desktop-1425912133.jpg
Try adjusting your material so that its not so glossy. Try Diffuse: ~.50 Grey, Specular: 0.3, Gloss: 0.3. For the most part looks good but i think you're missing a few details like the grooves in the wings. @Oniram: that made my day!
You would also be surprised what happens when you actually use real world colors. These people deaden texture color so much it makes lighting look flat. The range between the green they use and the grey of 90% of the objects is small. Not all trees are green hue #123, not all concrete is grey hue #123, not all trees green…