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Author:
FrankPolygon
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AO Multiply vs AO Overlay
AO seems to generally be used with the multiply blending mode as far as I've seen, however in Unreal Engine I made some comparisons and the Overlay node seems to give a better result. A value of 0.5 …
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Eric Chadwick
Jun 2021
Transparency tint color override in custom shader
Hi! I've been following the custom shaders intro tutorial (https://vimeo.com/230487171). Basically what I'm going for is to use a tint texture instead of a uniform tint color. It seems quite st…
3
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herrkjeldsen
Apr 2020
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