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Author:
AndrewRosyaev
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Houdini 18
The BRAWL² Tournament Challenge has been announced!
It starts May 12, and ends Oct 17. Let's see what you got!
https://polycount.com/discussion/237047/the-brawl²-tournament
Houdini 18
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Explosion
[{"insert":{"embed-external":{"data":{"url":"https:\/\/us.v-cdn.net\/5021068\/uploads\/ZCAWWZGFOIAN\/beauty.png","name":"Beauty.png","type":"image\/png","size":6906863,"width":3527,"height":2110,"dis…
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Eric Chadwick
May 2022
Procedural Bush Plant Generation in Houdini 18
The plant is automatically generated using the Houdini Digital Asset.More on:https://artstation.com/artwork/BmZL64
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RaduCius
Apr 2020
PROCEDURAL JAPANESE CASTLE IN UNREAL ENGINE 4 USING HOUDINI 18
Procedural Japanese castle generation tool in Houdini 18. Automatically generate interior and exterior using point instance in Unreal Engine. I used prefabricated props.The method allows to add …
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RaduCius
Mar 2020
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