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Author:
andrewmelfi
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Latest Post
A Tribute to Halo Cinematic [UE4]
Hey folks!Been a long time since I posted here, since I've been working in Film the past few years. Having jumped back into Unreal lately, I just wrapped up a new project! Unreal Engine 4.26, RTX 206…
1
Last
demigodssw
Feb 2021
WIP Beaver Creek from Halo 2
Hello this is my first time doing a scene on my own and I picked Beaver creek after watching the Unreal/Quixel video remake of Blood Gulch. Just wanted some feedback on my blockout and pointers for g…
0
Last
dakotakimble26
May 2020
[WIP] SRS99AM
Hey guys! A little late in the development of this project but I feel like there's still a lot of room for improvement. I started this project as an homage to my favorite game series of all time and …
12
Last
teodar23
Apr 2020
Halo Elite Fan art in UE4!
I finished this last month, and I posted it around a few places but left out polycount! Here are a few pictures and the video link for you guys! Made as a portfolio piece, The fanart model and concep…
0
Last
Lexinator117
Aug 2019
The Greatest Journey ~ Single Player Only Halo Experience
Hello! My name is Brian Hamlin. I am currently putting together a team of artists and coders to develop a small but intriguing First Person Shooter story experience in Unity 5. The Greates…
0
Last
DaAwsumPiderman
Nov 2015
Paul Pepera, hard-surface pro
Polycount's Hamish Bode had a chance to chat with Paul Pepera, master hard-surface high poly modeler and Lead Mission Artist for 343 Industries. Hamish Bode: How long have you been involved in the g…
11
Last
vayansinmiedo
Oct 2011
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