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Author:
valentin_baguirov
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fusion360
fusion360
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Latest Post
Exporting models out of Fusion as quads (and other helpful methods)
Hi I did consider asking this on the Autodesk forum, but then realised Polycount would probably be better as the folk on the Fusion forums don't understand the game modelling workflows used.…
13
Last
DustyShinigami
May 2023
Best software to retopo hard surface CAD topology to use in games?
[{"insert":"Hi, \nFusion360 -blender(?) \nI wana adopt this workflow. Many studios are using this workflow already and its actually going to save me a ton of time going further. Im talking about guns…
6
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SebKaine
Dec 2022
Energy Pistol Volture
Done using : fusion360, blender and photoshop More Renders: https://www.artstation.com/artwork/vJ1BbdContact for work: falcondesignbusiness@gmail.com
0
Last
FalconDesign
Nov 2021
Heavy Energy Blaster
An Energy weapon that been created to use Space-Nuclear energy, produced from a very advanced reactor attached to its back, the reactor was originally designed to be used in advance nuclear factories…
0
Last
FalconDesign
Oct 2021
Walther P99 - game ready
Hey guys!I wanna share with you my latest weapon with a very brief modeling breakdown (using fusion design timeline). Hope you like it. Also appreciate your comments and critique :).Modeled in Fusion…
7
Last
KAE
Feb 2021
Fusion 360 to Substance Painter shading issue
Hey guys, how do you approach texturing models from Fusion 360 if even? This is an FBX export from a BRep to Mesh, medium refinement unwrapped in blender (No retopo). The shading looks correct in Ble…
0
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dan001
Dec 2020
My first finished work in 3d. Critique is welcome.
Hello fellow polycounters, this is my first post here and also my first finished project in 3d ever.I`ve been poking Fusion 360 for quite some time now, mainly as a tool to design knives that later w…
3
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TechNoir__01
Nov 2019
What do you guys think about using Fusion 360 for hard surface modeling?
Hello everyone.Last I checked on Artstation I saw a bunch of stunning gears 5 hard surface models. In all of them, Fusion 360 was on of software used.I am a Maya user, I use NURBS modeling only for c…
6
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janoshx
Sep 2019
CAD Modelling for Games
Finished Model (textured & rendered):Hey guys, my name is John Kilbride, and I'm a freelance Hard Surface Artist. I decided I wanted to give a small look into my workflow using CAD-modelling so…
13
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drooms
Jul 2019
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