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Author:
velja_bvath
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Latest Post
Striker Zero - WIP
This is post of my next personal work, Striker Zero by Hyung Woo Kim Original concept: Current Progressthe humble beginning of primitives shapes. Feeling angular.
1
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VanishingVestige
Sep 10 2024
Riverside Modular Prefab Tiny Houses in New Zealand | DEER Design
Riverside Modular Prefab Tiny Houses | DEER Design- Tools: 3Ds Max + Corona Renderer + Photoshop- Details: https://www.behance.net/gallery/171371873/Riverside-Modular-Prefab-Tiny-Houses-3D-Archv…
2
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deerdesign
Jun 2023
[Blender] Gradient that emited from light source
Hi everyone.I'm trying to make a shader that take the position of a light source (or any object or point in the world space) and start a gradient from it using nodes. Then, the "illuminated" area sho…
2
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shim80
Sep 2020
[UE4] Off-world Hydro-Plant
Hi Team,I recently took a shot at creating a scene with 'epic' scale, mixing hard surface sci-fi nestled alongside a mossy Nordic landscape. The main challenge with such a vast space was definitely t…
0
Last
Retribution
Nov 2019
[Critique] San Francisco - Unreal Engine 4
Hi everyone ! So happy to post on PolyCount for the first time ( I should have done this years ago xD )This is the first big solo environment I do in UE4. It was supposed to be a Sonic Adventure 2 Ci…
6
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Will_B
Oct 2019
UE4 - Hotel Environment
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NeonMonkey
Dec 2015
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