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Author:
valentin_baguirov
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Latest Post
Efficient Workflow for Clothing Variations in Game Asset Creation?
Hi everyone,I’m looking for advice on creating and managing clothing variations for a game character. I’ve modeled an NPC in Blender and textured it with Substance Painter.To implement the clothing, …
4
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Mauschelbär
Dec 2024
Cloth folds topology advice
Hi Guys! I made retopology of my MD pants but not sure if it is right, I do this for my portfolio as game ready character asset, I saw works of some other artist's and they often highlight folds with…
3
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Alex_J
Aug 2024
Looking for 3D artists with a fashion sense
[{"insert":"Hi all,\n"},{"attributes":{"bold":true},"insert":"TLDR"},{"insert":"\nLooking for talented 3D artists with experience in Marvelous Painter and Substance Painter to model and texture cloth…
0
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DavidMor
Oct 2022
When are unnecessary faces removed in baking normals for complex objects?
[{"insert":"Here's a visual aid for explaining what I'm trying to understand. \n \n"},{"insert":{"embed-external":{"data":{"url":"https:\/\/us.v-cdn.net\/5021068\/uploads\/DOGT02RFXQQV\/unknown.png",…
2
Last
quockhanhlk
Apr 2022
Need help with clothes physics
https://imgur.com/a/dKaZ7Fa Can anybody explain what I am doing wrong? This is my first time working on clothes physics in UE4 and I don't understand why his coat is all up in the air when he is just…
2
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Natalie_fr
Apr 2020
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