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Games101
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Change Zbrush's default mirro axis?
I'm working on a project that uses Z axis so all the objects are facing X+ axis. I know I can change the mirror axis of each object, but how do I save it so it doesn't reset the next time I load ZPR?…
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gnoop
Mar 2024
Maya, Rigging, Rotate Joints using using "local rotation axis"
Heya im new to rigging in Maya an was watching a guide which said all joints need to be pointing with the "Y" in the direction it shall move forward correctly. He used Component type as a selection t…
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GarethStandfield
Feb 2020
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