Man I tried so hard to get into there studio. ITs nice to see what there working on ! It looks like I would have had a blast working on that kinda stuff :X
the music in that room creator vid sounds really close to diablo's. it does sound a little off... i can't tell if it is the actual music or not...
/sigh
that's kinda sad if that were the case. do you want the glory so bad that you're willing to take it directly from someone else? in a way, right from underneath them? all this creative shit hurts my head sometimes.
it looks really nicely executed, but.. first impressions to me are 'its more of the same for those who want more of the same' dunno. doesn't look like theres any new interesting twist to it, am I wrong?
I see nothing this wrong with tiding us over till diablo - it's blatantly obvious that's exactly what this game is meant to be, and they know it. count me in too, hah.
Game looks great. I'll play it. This composer is awesome. Only thing is he's using the same sounds as Diablo 2. They sound almost identical in my mind. They are walking a thin line here it seems.
Finaly a new game that is not an FPS shooter DM fest that supports more then just map editing. I will keep an eye on this one for sure. Adding new creatures and bosses plus my own tile sets that dont need months of normal map sculpting ontop before getting results? I AM IN!
whoop!
"Skiffy the junkyard monster runs down into the darkness and collect his tools.... Let the dark work begin"
Other than the fact that they are going down on Diablo with every second of that footage, the game looks pretty hawt
Anyone else find the dps numbers a little distracting though? I mean...it's fun to see how uber you are, but it kinda clutters the UI imo
A lot of WoWalolics and FFreaks love floating damage numbers. Considering that's probably the target user base...
It's good to know they can be shut off, but I would probably leave them on. It helps to develop strategies in most cases, or if weapons loose their effectiveness agaist certain creatures or wear over time it can be helpful to know your big bad ass sword is doing next to nothing.
ha beat me to it far away but oh so close. 1 month and closing.
a good time to start thinking about getting some low poly models ready for the mods. shoot for 1000 to 3000 polies per character.
as far as objects go, the lower the better.
weapons top out around 200, a little more for the larger detailed ones. :thumbup:
no need to worry about a bunch of different texture channel maps, all objects in game just use a diffuse texture and in only a few cases are spec maps used.
Any game that ships with the tools needed to mod the pants off it has my vote. I also love the art style and the animations look sweet in the vids. Looks like this one will be on my wish list till the cash flow improves....
Game looks great. I'll play it. This composer is awesome. Only thing is he's using the same sounds as Diablo 2. They sound almost identical in my mind. They are walking a thin line here it seems.
i think the womans voice in the original post trailer is the witch from d1!!!
anyways, i like that this isnt a shitty tiled based map thing like NWN 1's shitty one, looks actually cool and fun!
Since you are talking tri-counts what would an environment zone top out at? Does your game have zones?
we don't have zones really, but the pieces (walls,floor,railings,corners) that are used to create the levels are pretty low between 40 and 200 polies.
The pieces are then assembled in the editor to create the room chunks and each level then has about 5 of those. It takes about 20 chunks for a complete tile set.
A room chunk poly count (very technical verbage I know :P) can vary greatly depending on prop usage and detals or how many rooms ect. that are used to create it.
Any game that ships with the tools needed to mod the pants off it has my vote. I also love the art style and the animations look sweet in the vids. Looks like this one will be on my wish list till the cash flow improves....
not sure if ya know but it will be release at $19.99. Hopefully that makes it more attainable.
Game looks great. I'll play it. This composer is awesome. Only thing is he's using the same sounds as Diablo 2. They sound almost identical in my mind. They are walking a thin line here it seems.
Hey, was this the game that was like to the side of garage games in that alley near the turtle van? Wasn't a big booth, kinda long, but that game grabbed me instantly. If not, apologies. If so, hmmm!
Games are always vastly more successful with co-op. I don't understand why so many companies feel that PC games should be single player. One of the main reasons MMOs are so successful is the social aspect of the game.
Doesn't have to be an MMO to have a social aspect, so having this be multi-player would have been a huge selling point.
The fact that it is single player is a bit of a crutch.
That note aside, this game does look really fun and the artwork is pretty sweet. I'm going to be playing Borderlands, though!
I'm curious, anyone have any idea what sort of textures will be supported for the torchlight editor? Do the torchlight game models use straight diffuse?
I think it would be cool to make a character that fits this style, and place him in the torchlight editor when it is released in a month, which is why I ask.
Replies
Custom animations yea?
[ame]http://www.youtube.com/watch?v=hu1KMHtAJsY[/ame]
and part 2
[ame]http://www.youtube.com/watch?v=sMqkJD7fQq8&feature=related[/ame]
I believe there will be a modders pack that will have the character 3dmax files. That way there can be customized animations created for them.
Nothing official on that but i think that's the plan.
Oh well this is awesome I cant wait to see more!
Heres another vid of the editor in action, speed up though
[ame]http://www.youtube.com/watch?v=PXfaNONyu4Y[/ame]
very much diablo music, I like it.
/sigh
that's kinda sad if that were the case. do you want the glory so bad that you're willing to take it directly from someone else? in a way, right from underneath them? all this creative shit hurts my head sometimes.
Stir briskly until plot thickens!
http://www.gamasutra.com/view/feature/4123/from_the_ashes_of_mythos_the_art_.php
Hacking/Slashing?
Cool art style?
Custom content support?
Count me in!
Looking forward to the release
whoop!
"Skiffy the junkyard monster runs down into the darkness and collect his tools.... Let the dark work begin"
Anyone else find the dps numbers a little distracting though? I mean...it's fun to see how uber you are, but it kinda clutters the UI imo
Floating numbers will be an option that you can turn off.
[ame]http://www.youtube.com/watch?v=sXNzJ9KYlWw&feature=sub[/ame]
It's good to know they can be shut off, but I would probably leave them on. It helps to develop strategies in most cases, or if weapons loose their effectiveness agaist certain creatures or wear over time it can be helpful to know your big bad ass sword is doing next to nothing.
ya me too man, I love this work, but I knew it was nogo based on how hard I was trying...
Im still working on it! cant wait to get into that editor.
Love Torchlight!
New trailer up for the Alchemist from Torchlight!
October 27th.. so far away still sigh...
a good time to start thinking about getting some low poly models ready for the mods. shoot for 1000 to 3000 polies per character.
as far as objects go, the lower the better.
weapons top out around 200, a little more for the larger detailed ones. :thumbup:
no need to worry about a bunch of different texture channel maps, all objects in game just use a diffuse texture and in only a few cases are spec maps used.
i think the womans voice in the original post trailer is the witch from d1!!!
anyways, i like that this isnt a shitty tiled based map thing like NWN 1's shitty one, looks actually cool and fun!
i am sad panda
we don't have zones really, but the pieces (walls,floor,railings,corners) that are used to create the levels are pretty low between 40 and 200 polies.
The pieces are then assembled in the editor to create the room chunks and each level then has about 5 of those. It takes about 20 chunks for a complete tile set.
A room chunk poly count (very technical verbage I know :P) can vary greatly depending on prop usage and detals or how many rooms ect. that are used to create it.
not sure if ya know but it will be release at $19.99. Hopefully that makes it more attainable.
They posted Part3 for Preditor
One month before its out!
for serious!? I thought this had multiplayer , looks perfect for it
@Murdoc- Supposedly no MP to begin with, but will be expanded to be an MMO later. Something like that, anyway.
Doesn't have to be an MMO to have a social aspect, so having this be multi-player would have been a huge selling point.
The fact that it is single player is a bit of a crutch.
That note aside, this game does look really fun and the artwork is pretty sweet. I'm going to be playing Borderlands, though!
I think it would be cool to make a character that fits this style, and place him in the torchlight editor when it is released in a month, which is why I ask.