I'm almost done modeling this vehicle and i had a few questions on how to best UV map this in 3DS Max.
![wolf_rightfront_iso.jpg](http://img.photobucket.com/albums/v69/loneraver/wolf_rightfront_iso.jpg)
![wolf.jpg](http://img.photobucket.com/albums/v69/loneraver/wolf.jpg)
My though was to planar map the top of the vehicle first (In green). then planar map the sides, back and bottom.
![wolfcolor.jpg](http://img.photobucket.com/albums/v69/loneraver/wolfcolor.jpg)
But the cockpit geometry extrudes up from the frame so i was afraid that it might cause stretching if i planar map it from the top.
Any ideas/suggestions on how to best break something like this up???
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