http://usa.autodesk.com/adsk/servlet/mform?id=10083915&siteID=123112
I just saw that the trial for 3ds max 2010 has been released today. I have been checking the site daily for about a week now and just noticed it.
I thinks it 32 bit only though, so it looks like I will still have to wait for the 64 bit release (hopefully soon).
From the previews, the biggest difference I saw was Polyboost like tools. If anyone is down for the 32 bit version and try it, please post what you think.
Replies
What makes me angry however is that its not really integrated in max,- e.g if you retopo it does not include your regular polyOp methods - instead it gives you new ones that are devekoped ontop or aside of max not inside of max.Which makes btw. this script even for max2010 worthy:
http://boards.polycount.net/showthread.php?t=60655
And if you saw the modeling videos its a desaster interface and 'missing' shortcut wise. The guy in the video had to select each operation manually each time from the ribbon interface (and there are a hell lot of them visible at once, not like the original concept of the ms ribbon interface where everything is context based and somewhat tidied up).
All the loaded functions are nice but its terrible to assign them all (or all you need) to new and additional shortcuts. If they continue like this at some point even the default shortcut kayout wont have much space left for new functionality.
For example why dont they follow silo or modo where you simply double click on a edge to loop select it- or make it middle mouse button or whatver but integrate it propper because with just maxscripting cant do that - one would have to fix up the rotten core.
Like now they just put another eye-candy patch on top of what's not yet good enough- to distract from the fact that indeed max is getting older each time instead of fresher each version.
I guess I am not the only one who is not so happy by the fact of them releasing a new full version release every few months. Instead they should try to solve core problems like:
- xref (make it stable, make it relieable)
- select dialogue (h- key, its freaking slow since 2008 or so)
- dock able items, custom n-views (as many as you want , where you want it) - complete new GUI core
...or simply start all over with something new anc exciting that transfers the best of what 3dsmax is in a new a modern approach just like the core lighwave guys did with modo.
But I'd still like to test the speed of the new scene explorer, material editor and the new review 3 realtime viewport display thingy. I'll wait for the 64 bit trial though
2) Did they fix multi-object unwrap?
3) Did they add deformable envelopes to skin?
4) Did they make a optimize modifier that works on quads?
5) Did they fix the auto audio channel in ProSound?
6) Did they fix the viewport display when linking objects?
7) Did they update the batch render to be mildly useful instead of mildly retarded?
8 Did they actually make the UI customizable?
9) Did they get the hint that the view cube and steering wheel are totally useless and removed them?
I have a lot more but I'll stop now.
I'm glad SoundTrax, PolyCruncher and polyboost are integrated, however it sounds like they mangled polyboost pretty good... Hopefully you can install older versions and get back some of the functionality that made it so great.
no and no.
I don't know if it's a repost or not but
you can activate the older version in
C:\Documents and Settings\BLABLABLA\Local Settings\Application Data\Autodesk\3dsmax\2009 - 32bit\enu\defaults\MAX\CurrentDefaults.ini
set 1 for the default scene explorer or 0 for oldversion
you can remove the viewcube and steeringwheels thingy completely by renaming some plugin. kick out the phone-home-plugin (little radar dish icon, forgot it's name) and tentacles same way while you're at it. away with the bloat!
AA works for me in 2008 at least, toggled on in the graphics driver settings, not in max. it's an nvidia quadro tho, not sure if that makes a difference?
It's probably safer to disable them or not install them.
I think they dropped tentacles in 2010 it doesn't seem to be there and I don't see an option for it.
As for the phone home radar, if you customize the install you have the option to not install it. You can also disable the steering wheel and viewcube by going into the viewport configuration window (right click viewport lable > Configure...) each has their own tab with options.
There's still a lot of R3 stuff in these new versions, its ridiculous that they fix stuff that aint broken (viewport cube/ gay movement thing) and leave that BS to rot in there.
sure is a flaky app (aren't they all?), i have gone down the delete-it route for years tho, max has never been extraordinarily unstable here, more on the contrary actually, less crap that get's loaded on startup, i suppose. the auto-bloat doesn't seem very central to the app thankfully.
if tentacles is gone, that's good to hear, if i remember correctly, it wasn't straightforward to get rid of through the config-dialog. but surely was completely utterly useless.
how about no?
Go with XSi guys. Even Maya is better than this crap but not much.
Each app. has it's pros and cons and I think we should be happy that there is at least still a broad selection of different applications (modo, lightwave, max, maya, xsi, houdini, blender, silo, wings3d, zBrush, mudbox, 3d coat,...) and not like the Photoshop monopol.
XSI isn't very well known, but is easily the best package I've ever used. The MOST robust, and quality toolset I've ever had to use.
I think it sped up my work flow by at least double. It's not a wonder why Valve is using it.
If you're happy with max, then I'm glad for you- but you owe it to yourself to learn XSI, and find out just how much better it is. I'd gladly recommend it to any company, it really is that good.
I heard as well that XSI is great but as long as its a smal player its not very interesting - esspecially in the western games industry. Regarding Valve I think it was more a marketing reason and money was the trigger - I dont think they care that much.
tried it, bashed my head against its UI for a bit, then gave up, downloaded nevercenter Silo 2.1 to see if it had gotten any further.. hmm. new UV tools! NICE!
but it can't load psd files. hmmh. ah well, i guess i'll still wait for a bit then.
if you want to toy with XSI, this is a good place to start:
http://www.xsibase.com/users/max2xsi/MAX2XSI.htm
but there's still a whole bunch of strangeties with the XSI interface, such as the import interface.. daaaamn. oh, and the open/close dialog isn't the standard windows one, so you can't use folder shortcuts you've assigned.
The new stuff in 2010 hasn't blown my mind so far bearing in miind I was a polyboost user prevously. The container stuff is interesting but I have this nagging feeling that if you actually relied on that in production it would let you down. Similar bugs have cropped up from time to time with xrefs and so on and it really puts one off of using those features especially as something we would rely on in our pipelines. For the containers this view of mine is completely unfounded so maybe this will be a great new feature! Usually by about service pack 3 we will know for sure?
Maybe I am just feeling all cynical and jaded? - probably.
I'll stick with modo, thanks
Also, I believe Valve no longer use XSI. It's modo and Maya now.
anyway I think we all agree that autodesk needs to change their priorities and price table in future in order to convince the advanced users.
PS CS4 is like that too... hell even CS2 to an extent is buggy and bloated as hell... I wonder if it's because the developers feel they don't want to alienate the current userbase by completely changing the interface to something more efficient?
Or if they even care at all because they're like crack dealers... you're already hooked into the thing and you can't get out.
Just to clarify, I believe mainly the level designers / env artists at id use Modo, and even then I don't know if that's company-wide. The animators use Maya, and the character artists use Max mainly, last time I heard.
They tend to allow a fairly flexible app use.
I think I will give Max 2010 a miss for now. Incorporating polyboost and polycruncher sounds like a smart move, if a bit of a cheap trick which will get old fast - but I don't need any of these upgrades at home (not worth it) and I use Maya at work, so... no thanks.
As for people talking about switching app completely - sure, for personal use, do whatever, but try explaining to a 50+ person studio that they're going to have to rework their entire workflow/pipeline/integration and re-train all the artists... heh, good luck with that.
Well with any luck, one of the few good things that will come of Autodesk owning XSI/Maya/Max/MB/Mudbox is that crosswalk will only get better. Hopefully it will eventually get to the point where it doesn't matter which package you're using, you can just crosswalk across to whatever package your tools are written for and then send it through the pipeline. Better yet, people could start writing their tools to deal with crosswalk directly.
What? A guy can dream can't he?
the videos are btw. here:
http://area.autodesk.com/index.php/events/gdc_2009_videos
there are also 2 maya videos and 1 XSI among lots of other cool stuff (mudbox as well)
The ribbon whatever it is took a lot of working space too.
What I noticed is that you can drag out parts of the ribbon interface - but I haven't see it floating as a whole vertical or in a box size or anything else as the top space. With the recent trend of landscape screens it's even less reasonabe for me why they placed it horizontal by default (I guess otherwise it would have been more obvious that they use now 2 completely different GUI philosophies).
Ignoring the bit following 'especially', you're basically saying Polyboost/graphite has little value for 'experienced max users'? Surely that'd simply be because they were stuck in their ways?
When everyone cries for years to rebuilt the UI so it all works together and isn't tacked on, we didn't mean change the icons and tack on more useless BS.
EDIT: To clarify I'm not calling polyboost useless, its very useful, but choosing to stick in the ribbon is.
I guess maybe it's tied more in with character animation or something else more game related? There are certainly things that annoy me, but nothing that's driving me away. It's all mostly superficial things. But out of curiosity (because I enjoy trying new software) what are some things in say XSI that would make me want to switch?
http://area.autodesk.com/index.php/events/gdc_2009_videos
Gave that video a watch. I've always been super impressed with ICE. GATOR seems insane. I'm interested what it takes to break it honestly. I wish I could see what's pushing it too far. Unfortunately other than adding edge loops along topology in a numerical manner (everything I do it very specific, everything has to be modeled real world size down to the 1/16th of an inch and i'm super neurotic about every poly and edge being placed exactly, nothing is ever ever eyeballed so things like swiftloop and flow connect don't appeal to me so much) And a slide tool better than face or edge constrain they didn't show much for me. All just fancy stuff.
I guess I'll just have to build something in softimage and see for myself. I'd just like a heads up on some features I should look into so I don't just completely mimic my Max workflow (which depends HEAVILY on splines if that helps).
Will test then probably some network/ sattelite rendering stuff with the new features
I read over at the Area that Autodesk isn't going to release a 64 bit trial for download due to cutting costs for having to host two separate versions. The only way to get the trial in 64 bit is to get a trial DVD from an Autodesk reseller. Here's the link to that discussion over at the Area:
http://area.autodesk.com/index.php/forums/viewthread/25473/P0/
I still use max2008 btw!
I like how I can customize it for the left or right side but customization is still pretty limited. I wish you could just have PB look the way it used to. You can have things the way they were with topology, transform toolbox, and circle loops, space loops, etc. Why can't you do that with everything else?
Maybe someone experienced with XML can organize it all the way it used to be?
It's funny they are saying they don't want to post both 64 and 32bit because of the cost to for hosting it. Are they kidding? They are a huge company, what does it cost like a 100 bucks or something, lol.
That was it. I am such a noob.