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Post your first normal-mapped asset.

13
Some 5 years ago, omg!

This thing was a major pain, there was sooo much i didnt understand, like if you leave a hole in your highpoly, you'll get garbage results in your bake. And attempting to paint out "errors" which i later found to be gradiations to account for smoothing, and painting out errors from the highpoly(because most of the highpoly was done using poly modeling, so i had some funky smoothing in some areas, lol).

sr25omg.jpg

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