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The BRAWLยฒ Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawlยฒ-tournament

Sascha the manimal

1
merlyn
polycounter lvl 18
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merlyn polycounter lvl 18
Made this for a speed sculpting challenge, I wan't to continue working on it so crits, comments and suggestions would be welcome.

saschacopy.jpg

Replies

  • merlyn
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    merlyn polycounter lvl 18
    Here is the reference, the main one I was using is in the middle top left. I will add some skin folds in other areas of the model to blend between the sphynx head and the female anatomy better. I also plan to give her some dangly earings, a pile of rings around her neck an amulet and a princes Leah style bra, maybe also a necklace.

    sphynx-1copy-1.jpg
  • Quokimbo
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    Quokimbo polycounter lvl 16
    Photograph used with permission on whatever.com Do not copy!

    Looks interesting but makes my eyes water. Looks out of focus?
  • merlyn
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    merlyn polycounter lvl 18
    Oops thanks for pointing that out, I have amended the image, did not notice before. I think it does look a bit out of focus, this is due to using soft rgb and antialiasing while rendering, I will turn it off next time I render.
  • Quokimbo
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    Quokimbo polycounter lvl 16
    Something might look kind of cool, not sure though but what about...

    21701788_neck.jpg

    Maybe not as long, but maybe 6 of them?
  • merlyn
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    merlyn polycounter lvl 18
    Quokimbo man you are psychic!!! Thanks for your help. That is exactly what I had planned when I mentioned the rings round her neck, thank you for providing me with the reference.
  • Quokimbo
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    Quokimbo polycounter lvl 16
    I googl-ed neck stretching and thats what i got lmfao!
  • merlyn
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    merlyn polycounter lvl 18
    Tried to make her anatomy look younger as I am using a Sphynx kittens head, also added some rings around her neck.

    sascha1.jpg
  • ebagg
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    ebagg polycounter lvl 19
    Great start, I'm interested in what direction you'll take the human torso, are you going to make it nice and tight like a model or are you going to have some of that wrinkled skin gradient down into the chest and back area?
  • merlyn
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    merlyn polycounter lvl 18
    I may gradient the wrinkled skin down or just make all of her skin fairly evenly wrinkly, I will see what looks best.
  • StJoris
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    StJoris polycounter lvl 18
    It doesn't look like it would stretch a neck at all with these amount of rings. Think you better go back to do some of the underlying forms. What I see now is a smooth blob head with wrinkles put ontop. Think it would really come out more if you would define some facial features as human and some as feline, not counter them against each other and make it without facial features.

    Promising piece, best of luck
  • merlyn
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    merlyn polycounter lvl 18
    Thanks for the crits StJoris. I have tried to fix the neck rings and define the nose better, which other features do you feel need defining? I want to keep this a Sphynx head so I do not want to add any human facial features.
    sascha2.jpg
  • TWilson
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    TWilson polycounter lvl 20
    Maybe it's just me but I find the missing body a bit disturbing. Why not just chop the screenshot off and make it a bust? If you want to keep the rest of it I recommend hard edges around the chops so it's more like a proper sculpted bust. The round stumps are creepin me out :)

    Looks good otherwise ...keep at it
  • merlyn
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    merlyn polycounter lvl 18
    Thanks TWilson, I have hardened the edges around the cut off points, i can see where you were coming from. Started adding some skin folds, will finnish them next, then I will add her bra, amulets, earings, ect. Next update I plan to provide some renders from multiple angles.
    sascha3.jpg
  • merlyn
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    merlyn polycounter lvl 18
    Nearly finished off the skin folds now, also I have made a start on her bra.
    sascha4.jpg
  • merlyn
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    merlyn polycounter lvl 18
    Here is my progress on the bra. Will post some renders of multiple angles tommorow as well as a close up on the bra details. C&c welcome.

    sascha5.jpg
  • Wilex
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    Wilex polycounter lvl 17
    Wow, this thing is going to give me nightmares. Keep posting your progress.

    It kind of reminds me of this penny arcade comic.
    http://www.penny-arcade.com/comic/2007/8/31/
  • merlyn
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    merlyn polycounter lvl 18
    See what you mean about the comic.
    Here are some renders from multiple angles and some close ups on the bra details.

    sascha6front.jpg
    sascha6back.jpg
    sascha6bra.jpg
  • stimpack
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    stimpack polycounter lvl 18
    the writing on the bra is very sharp and crisp, but the bettle and major shapes are mushy like sculpy. Use masks, and then sharpen them to get a hard edge. I usually do a sharpen then push them a few times, then i do blur mask and push 1 more time to have a smooth transition in the edges, so its not completly 90% angle.


    the skin wrinkles in the torso seem too uniformal. Its trying to read as a shirt, but not quite. Either way, its deffinately not bald wrinkly skin.
  • Tumerboy
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    Tumerboy polycounter lvl 18
    Alright, I've been watching this for a while, and what keeps bugging me is that it very much looks like you took a human torso (with baggy turtleneck on), stuck a bunch of rings on top, and then a cat head on top of that. . . The pieces do not feel like they fit together.
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 19
    i concur, hehe, get some old lady naughty pictures im sure they have saggy skin in all the right places for you to use as reference.
  • merlyn
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    merlyn polycounter lvl 18
    I will take a look at the points raised.

    I am trying to add a body to my bust sculpt. When I added the new whole body topology in Zbrush to project the details from my detailed mesh onto, I found that when previewing the topology mesh there were many missing faces and also some faces were connecting to the wrong points. I am fairly certain there is nothing wrong with the mesh when I exported it from Max and in edit topology mode it looks absolutely fine, so why when I use the preview feature does this happen? And how can I get around it so I can project the details from the detailed version?

    topologyissue.jpg
  • merlyn
  • merlyn
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    merlyn polycounter lvl 18
    Fixed the issue I was having with connecting the two meshes. Although I have not sculpted the torso yet this render should give a decent description of the shape she will take however I will probably make her look a bit more anorexic.
    saschawhole34.jpg
  • merlyn
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    merlyn polycounter lvl 18
    Added another accessory as an unsculpted base mesh.

    saschawhole341.jpg
  • merlyn
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    merlyn polycounter lvl 18
    This is where she is currently at. Next area that needs a lot of work are the paws. After I am happy with the shape of the body then I will start adding in some wrinkles to the rest of the body.

    saschawholefront1.jpg

    saschawholeback1.jpg
  • dejawolf
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    dejawolf polycounter lvl 20
    i don't like the way that tail comes out of the rear there. it looks like the spine is just simply cracked.
  • Quokimbo
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    Quokimbo polycounter lvl 16
    On the chest and arms, there are two many wrinkles, and not enough muscle definition. Even though people have saggy extra skin, they still keep a muscular flow...You know what I mean?

    saggy.jpg

    You have no idea what I saw to find that lol...

    Your model looks like she has no shoulder blades...
    i don't like the way that tail comes out of the rear there. it looks like the spine is just simply cracked.

    agreed.
  • Mark Dygert
    With regards to the tail: It does look broken and it bothers me when people stick it out at a 90 degree angle, its an extension of the spine after all.

    BUT you also have to pay attention to how flexible cat tails are. If she was a rat, theres no chance that tail would work, but she's a cat.

    The neck rings do not look to be stretching the neck at all, which is what those rings do. They stretch the neck so much that they end up being the main support for it. I don't see that happening on the model.

    Agreed about the saggy skin, I'm glad Quokimbo took one for the team and scrounged that image up, not sure I could have been so brave =P
  • Tumerboy
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    Tumerboy polycounter lvl 18
    hey Quokimbo, what did you search for to find that!? I mean. . . you know, uh, so I uh. . . don't search for that. . . ya, that's why I wanted to know, I swear.
  • Quokimbo
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    Quokimbo polycounter lvl 16
    I believe it was just saggy skin, old people skin, bare saggy skin. Things along those lines...

    I will be the grenade! LoL

    Something else to see, it just hit me...If you are watching TV there is a Tylenol arthritis commercial, with all of the old people and their aching bodies. It is pretty much just body parts with a brown background...yeah I feel like a moron trying to explain this commercial lol...

    http://www.tylenol.com/page.jhtml?id=tylenol/arth/main.inc
  • Levus
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    Levus polycounter lvl 18
    You have very interesting model here!
  • merlyn
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    merlyn polycounter lvl 18
    dejawolf - Thanks for the crit, I have tried to fix the base of the tail, let me know what you think.

    Quokimbo - OMG.....thanks for the crits, I will refine the skin folds but please no more granny bares all pics. I wan't her to look fairly young so old lady pics are thankfully not what I am looking for, but thanks for the time you spent making the effort to go through a huge displeasure finding that pic.

    Vig - Thank you, I will add an extra ring or two.

    Levus - Thank you.

    Here is the latest. Working on the hands atm.



    saschawhole2.jpg
  • merlyn
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    merlyn polycounter lvl 18
    Been working on the hands, next up will be skin folds added to her body.

    saschawhole3.jpg
  • bluekangaroo
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    bluekangaroo polycounter lvl 16
    O man...that is so creepy looking...but your execution is awesome!
  • rooster
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    rooster mod
    great work so far, keep it up!
  • merlyn
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    merlyn polycounter lvl 18
    Thanks guys.

    I aim to use her for a very large image I plan to render out in Maya Mental Ray and composite in Photoshop. The image will feature many characters who all have something in common, they are half human half sphynx cat. This character is the focus of the image and will be composited right in the middle on top of the golden throne carried by four soldiers, this as well as her ample expensive looking items of jewelry should give the impression that she is a very powerful woman. The items she wears will be African and Egyptian in design. She will be pointing and looking outside of the image slightly left of the viewer and should give the impression she is giving an order. The soldiers will use an adaption of her head, hands, tail and feet but for the rest of their figures I will adapt the anatomy I used for my Woody Harrelson/anatomy study model. Below and to the right of the throne carriers will be some visually starving peasants who are begging in the direction of Sascha. The background will have a few African tribal looking mud huts resting in and amongst an early evening time desert like environment, in the distance smoke can be seen rising from behind some of the more mountainous environment.

    Below is the start of her throne, it is an adaption of the throne in the photoes. Personally I don't think this gold matcap does the right job for this throne but at least it is kinda gold like, I will texture it to look like the throne in the photoes.

    thronegrey.jpg
    thronegold.jpg
    yhst-37720527745635_2010_1786478.jpg
    therealtuttsthrone.jpg
  • merlyn
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    merlyn polycounter lvl 18
    In my eyes the Zbrush sculpting for this throne is now complete, other details can be added through a bump map, I am open to any suggestions regarding how I can improve this. It is mapped already so I will probably texture it next.

    thronegrey-1.jpg
    thronegold-1.jpg
  • BoBo_the_seal
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    BoBo_the_seal polycounter lvl 20
    nice. I would put a gap between the seat and the chair back for her tail to have room to roam :)

    - BoBo
  • merlyn
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    merlyn polycounter lvl 18
    Thank you BoBo_the_seal. I am not sure how I could make that hole, but I do agree with u. I think I will have to wait till I take the model back into Maya.
    Still to give her a pose which is not symetrical but she is sitting on a proxy model of the throne at the moment.
    sascha_throne_1.jpg
    This is an idea for how her soldiers helmets could look, crits comments and suggestions would be welcome.
    helmet_concept.jpg
  • karera
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    karera polycounter lvl 17
    I think it would be cool if the tail was resting on her lap instead, playful!
  • renderhjs
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    renderhjs sublime tool
    great work,
    I found this picture today,- though it could be of good use perhaps (textures, colours,...)
    daily%20selection025.jpg
  • merlyn
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    merlyn polycounter lvl 18
    Thanks for the help guys. I can't see the picture, would you possibly be able to re-post it. I have found some time to work on her again today so expect an update later.
  • merlyn
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    merlyn polycounter lvl 18
    Posing her atm. Regarding the tail I am not decided yet.

    sascha_throne_posed.jpg
  • merlyn
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    merlyn polycounter lvl 18
  • thinsoldier
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    thinsoldier polycounter lvl 20
    On the chest and arms, there are two many wrinkles, and not enough muscle definition. Even though people have saggy extra skin, they still keep a muscular flow...You know what I mean?

    saggy.jpg

    You have no idea what I saw to find that lol...


    LOL...
    way to take one for the team quokimbo
  • merlyn
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    merlyn polycounter lvl 18
    Lol, thanks for showing this again thinsoldier.

    Latest.

    sascha_throne_posed_1.jpg

    And here is the start of the first male soldier.

    sphynx_male_1.jpg
  • DarkAlleyEthics
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    DarkAlleyEthics polycounter lvl 16
    Damn! I'd hit that, fo sho! Not the old broad but the cat lady. haha.

    Seriously though, this is coming along great.
  • Microneezia
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    Microneezia polycounter lvl 16
    I was really hoping for more nipples.

    I demand cat nipples!

    RubberNipples1copy.jpg
  • thinsoldier
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    thinsoldier polycounter lvl 20
    I have to agree with the nipples comment
  • Urthrese
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    Urthrese polycounter lvl 17
    the kitty boobs seem awfully small. its like they are not even big enough for an "A' cup. i would just pull them out a bit personally. not a lot but a little if she is going to have human like proportions than i would make them a little bigger. right now her chest just seems so flat its kind of weird to me. at the same time if you like how it is now that's fine too, i don't think it would matter too much if they changed.
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