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Polycount UT3 pack. Yay or Nay?

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dom
polycounter lvl 18
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dom polycounter lvl 18
Hey everyone, I was wondering if anyone is interested in doing some UT3 assets, chars, levels, and then having it released as a polycount UT3 pack? free of charge of course. A bit like the commmunity bonus pack that was released for ut2004.

It'd be a lot of fun and also a good way to explore the unreal3 engine.

So what do you guys think?

edit:
Level designers and character artists, if you guys wanna start go ahead and create a thread in the pimping and previews section. and if you need help, just mention it in your thread.

Begin your thread like this:

PCUT3 - your name - title of works and/or description

ie: PCUT3 - dom - ashbotramama/char

Replies

  • Tulkamir
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    Tulkamir polycounter lvl 18
    Sounds like fun. I'd be up for chipping in for that. Be happy to do anything that needs doing, level design, enviro assets, textures, characters, what have you. :P
  • Lee3dee
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    Lee3dee polycounter lvl 18
    if you need a level designer, I'm game laugh.gif I am also very familiar with Cascade(particle system) & Kismet
  • warby
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    warby polycounter lvl 18
  • dom
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    dom polycounter lvl 18
    of course not. I don't see why you should be disqualified. This is going to be an easygoing thing, no deadlines, or competition. just a good way to improve your craft.

    I remember you from CBP days, that was like 3 or 4 yrs ago? I did a player model for cbp2. Your stuff still rocks as usual.
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    This would be awesome, and go back to polycount's PPM roots a bit.
  • Lee3dee
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    Lee3dee polycounter lvl 18
    warby thats looks great!
  • flaagan
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    flaagan polycounter lvl 18
    I'd be interested, but it may be at least 2 months before I have a system capable of running the game smoothly. If this is still going then I'll see about contributing something (perhaps some fx for level designers or something like that smile.gif ).
  • Gav
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    Gav quad damage
    I'd be glad to contribute a model to it smile.gif
  • dfacto
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    dfacto polycounter lvl 18
    Well, I'm concepting the Ripper and want to get it modeled and in game, and then I figure I'll also at least concept the Nali Warcow and Xan Kriegor, so that could go in the pack maybe.

    Or maybe we could make a character with customization features and have different people do different body pieces. laugh.gif
  • Ferg
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    Ferg polycounter lvl 17
    I'm down to contribute

    maybe model that ripper eh?
  • bounchfx
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    bounchfx mod
    I'm definitely down
  • oobersli
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    oobersli polycounter lvl 17
    i can prolly pop a model or two out.
  • dom
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    dom polycounter lvl 18
    we probably need some level designers to step up so they can organise what assets are needed (buildingblocks, props,etc). and then those who want to do such assets can help out if they want to.

    As for the character people, it's pretty straightforward unless you are looking to collab with someone.
  • Tulkamir
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    Tulkamir polycounter lvl 18
    Well, I'm good for doing some level design and asset management stuff. I'm not sure how we'll want this to work though. Lee said he'd like to do some level design, so we could possibly have a chat and figure some stuff out.

    Not sure how you guys want the communication to work on this, but if anyone else wants to chat on msn about it feel free to add me. mitch@memlane.com (don't send emails there though, it's a dead address).
  • cochtl
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    cochtl polycounter lvl 18
    i know and use the editor here at work too, so i too would love to pitch in a level or something or other.
  • Jesse Moody
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    Jesse Moody polycounter lvl 17
    I would love to help contribute but I am in the middle of organizing a ut3 mod and working on the asset lists for the first few milestones and level plans.
  • TomDunne
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    TomDunne polycounter lvl 18
    Did you have a theme in mind? I think it's a little more fun if things in a pack sort of belong together, rather than just be a collection of random assets. But I haven't had time to finish a player model in a couple years, so I probably shouldn't get a vote laugh.gif
  • TelekineticFrog
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    TelekineticFrog polycounter lvl 18
    I've been working on assets for hopefully what will be a 4 map series. Currently the high poly static meshes are being made. These will incorporate 100% new assets and not reuse existing meshes. I also have an audio engineer working on an original score for them along with original sound effects for ambient sounds. I will try and get some things posted up soon, maybe before I go on my holiday. So I'm up for contributing to the pack. Maybe I'll even release the static mesh library once done or at least some of them so people can use them in their own maps. We'll see.
  • Vailias
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    Vailias polycounter lvl 18
    <-- working on getting custom factions and familys working with the character customization screen right now.

    once it works I'd certainly contribute a model or few.
  • aesir
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    aesir polycounter lvl 18
    how about we just wait till the next make something unreal contest.
  • pliang
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    pliang polycounter lvl 17
    I'm in...on with the guidelines
  • Ozymandias
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    Ozymandias polycounter lvl 18
    i'm in as well. I will be more than happy to do some enviro stuff, props, weapons, stuff
  • Rick Stirling
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    Rick Stirling polycounter lvl 18
    Sure.

    I can also rig and skin.
  • Davision3D
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    Davision3D polycounter
    Waiting for Vailais to figure the stuff out so i can get all maps to work ingame. wink.gif Then i can contribute a lot of characters stuff.
  • TheWinterLord
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    TheWinterLord polycounter lvl 17
    My awesome 3 week vacation just started so I'm up for doing props during this time. If anyone have any concepts or anything (on props) I can do it. Or just say what prop I should model and I can try concepting it on my own... plz give size of the prop if possible and whatever else, i got the editor smile.gif
  • leilei
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    leilei polycounter lvl 14
    YEA! And maybe we can start a site called UT3 Player Model Pack (UT3PMP). I wonder how and what this site would evolve to wink.gif
  • vahl
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    vahl polycounter lvl 18
    of course I'll make UT3 stuff laugh.gif

    guys don't forget the domwar 3 is very close laugh.gif
  • ElysiumGX
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    ElysiumGX polycounter lvl 18
    I'll make some bloom.
  • warby
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    warby polycounter lvl 18
    vote for a "theme" +1
  • IronHawk
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    IronHawk polycounter lvl 10

    I'm in and + 2 on theme. Can we get a players club going for matches as well? It's hard to find a good game on the public servers.
  • Ctrl+Awesome
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    Ctrl+Awesome polycounter lvl 18
    This sounds awesome, I'd love to help out.
  • TomDunne
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    TomDunne polycounter lvl 18
    ^
    per = ass.

    Nothing ambitious about having a theme. If it's robots, everyone who wants to play around with it makes robots. If it's space pirates, everyone does space pirates. No worries about strict interpretation, it's just for fun.
  • pior
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    pior grand marshal polycounter
    Yay, no theme! No need for that really. It will be quite a challenge to gather all the specs and documentation... lets just have fun. I guess the ones willing to go for a theme can work together and get that done for like a common map or something.

    I'll try to have a custom character head working ingame soon. As for complete characters I guess it is possible to just create static armor props and have them included in the already existing character creation system? No need for the the underlying body/rigging that way. Less rewarding tho.
  • Lee3dee
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    Lee3dee polycounter lvl 18
    i think what we first need to do is organize a hierarchy of who's in what position. We need a producer, someone who will organize everyone,etc and then go down the line of job type.

    Level Design team: here
  • dom
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    dom polycounter lvl 18
    errr.. beginning to sound like work. I agree with pior, setting a theme would constrict some of us. it doesn't matter if we come up with a mish mash of assets that look like they don't belong to a single universe. As long as it represents polycount. Or maybe just include the polycount logo somewhere in your design. that can't be too hard right?

    as for dom war, this ut3 that we're doing is super casual. there isn't like a fixed deadline, we'll just set a tangible one few months down the road, those who are done can contribute their stuff, those who miss the deadline, we can just update the pack with your stuff when its done.

    Level designers and character artists, if you guys wanna start go ahead and create a thread in the pimping and previews section. and if you need help, just mention it in your thread.

    Begin your thread like this:

    PCUT3 - name - title of works and/or description

    ie: PCUT3 - dom - perbot/awesome char
  • Rick Stirling
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    Rick Stirling polycounter lvl 18
    Yeah - hierarchy? I'd rig a character or something, quite happily bang out some textures, but hierarchy involves me getting paid.
  • dfacto
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    dfacto polycounter lvl 18
    People are not gonna follow your rules unless there's a) pride, b) intense interest or c) cold hard cash on the line.

    You're not paying, rules kill interest, and there's no particular pride to be had in releasing a model in a community pack rather than as a standalone.

    Just let this be fun and go bash your head in with mod work if you really want rules.
  • flaagan
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    flaagan polycounter lvl 18
    Simplest way to organize this... First post in the thread updated with a list of who's doing / offering to do what. Really doesn't need more than that.
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    Themes and hierarchies are for people with too much time on their hands, let's just make it PC and enjoy it.
  • AstroZombie
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    AstroZombie polycounter lvl 18
    Hey, I have a great idea: Let's make a Polycount <u>game</u> tongue.gif
  • dom
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    dom polycounter lvl 18
    [ QUOTE ]
    pior, dom and rick have the idea. I mean back in the days when you saw new PPMs weekly on polycount it still took a great deal of work to coordinate any kind of effort.

    For every restriction/rule you try to enforce, however minor, like half the potential contributors are going to drop out.

    Also, for every 10 promises made about production of assets, maybe 1 will be kept. Maybe.

    Team efforts tend to mean people argue about what to call the team, who will design the webpage, and people will argue themselves into "management" positions and there will be bad blood, fighting, people will join up and leave, forming their so much more elite team with a so much more elite name, and so on.

    I'd love to see more mod work done in this community, and UT3 is a great chance to get something going there - I don't want to get in the way of that at all, it would be great to see it happen. I'm just saying - make art, don't talk about big plans and try to manage other people, and you won't waste any time. There's no need to create a system or naming conventions or anything. You just post your work in P&P like we've always done, simple stuff.

    I mean are you 3d artists or HR/PR personell?

    [/ QUOTE ]

    So... are you in or out?
  • diZzyWalnut
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    diZzyWalnut polycounter lvl 18
    [ QUOTE ]
    Hey, I have a great idea: Let's make a Polycount <u>game</u> tongue.gif

    [/ QUOTE ]

    ...You mean "Polycount Mod" ? .... OUUPPPHH cool.gif

    I think that "PolycountUT3Pack" will be enough.
  • HonkyPunch
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    HonkyPunch polycounter lvl 18
    I've sort of noticed that when polycount comes together, there's a lot of ideas, and brainstorming but little to no action. Remember that idea? The one to make an actually good porno game?
    whammo
  • Marine
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    Marine polycounter lvl 18
    i'd go with restricting it to assets, make it one of the monthly contests, and collect all the entries in to a pack at the end of it.
    maybe blackmail someone in to building a map with them, if they agree, give then the option to choose a general theme.
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    Why not just a thread or even a subforum or something? A more relaxed atmosphere, but something formal enough to actually encourage people to work.
  • adam
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    adam polycounter lvl 19
    Hey guys,

    I started a thread in P&P specifically for this idea. I really like what you guys are aiming for and would love to contribute. Let's just go with NO guidelines but everything we contribute is aimed towards a royalty-free release.

    http://boards.polycount.net/showflat.php?Cat=0&Number=254447&page=0&vc=#Post254447

    Post your WIP's & Finals there. Once done, offer up a zip/rar of the package so it can be easily combined into one large pack in the end (by someone). I can host it in the end.

    I'll contribute by way of environment assets if possible. I'd like to do some generic tech stuff myself, just for practice of the engine's art pipeline. I'll move on to more modern things when I am happy with the tech stuff.

    Have fun everyone smile.gif
  • bounchfx
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    bounchfx mod
    well, honestly - I still haven't seen any good tutorials on getting weapons and characters actually IN the game.

    Would someone like to put some tuts on how to do that together? It would be freaking sweet, because I've been wondering for a while myself.

    Other than that, I'm definitely going to make some stuff to contribute
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    I originally planned on getting a character or custom character assets in the game, so I'm more than happy to contribute to the pack.
    People have the right idea with having a community model pack, show the gaming community what Polycount is made of. But once you start getting all the... "I'm the Producer, I'm telling you to make art!", then people lose interest because its no longer fun.
    So as dom pointed out, no guidelines, no deadlines, just good old fashioned game art creation.
    WERD!

    -caseyjones
  • Ged
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    Ged interpolator
    Sounds like a good idea, I gotta get some practice in and make some portfolio stuff before may next year so maybe some of that can be PCUT3 stuff.
  • Motz
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    Motz polycounter lvl 12
    +1 for no theme, but I would like to see remakes of existing UT2K4 characters/teams (Xan, the white clown/goth whatever guy). http://www.beyondunreal.net/ut2004/roster.php

    Not sure if you should restrict entries to using the default bone/anim setup though, as it would make multilayer fair.
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