Hey guys I'm currently building a model and upon splitting up my head so that I can uv them I noticed that there was a face that stretched out into the distance which I can't delete or select.
![ooo.gif](/images/graemlins/ooo.gif)
I'm using Max9 and I'm really stumped on this problem. I'm also a newbie to 3d so I might have done something really wrong which I'm not aware of. Any of you guys know what this may be?
I've included an image.
![maxprob-1.jpg](http://i203.photobucket.com/albums/aa77/soulstice23/maxprob-1.jpg)
Replies
I had this problem just yesterday,I had a head and used the symmetry modifier,it did exacly the same thing,a polygon,possibly a small set of polygons went off into the distance and were unselectable.
How I solved it was to zoom in on the model and select the areas its coming from and deleted,face by face until I deleted those affected.I then rebuilt the damaged areas and it worked fine from then. Not sure the causes of it though.
John
Breakneck: Not likely, since that only removes vertices which aren't attached to any faces.
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yea i thought about that after the fact. dur