I'm not sure how many of ya are active XBLA players but some of you might have heard of Screwjumper!, which got released a few weeks ago now. It's my second shipped title now for XBLA, and while it got exceptionally poor reviews (especially in visuals and controls) I gained a metric fuckton of knowledge from it.
Instead of typing up a novel about it I figured I'd show the various stages of Screwie's lifetime from first to final revision. Unfortunately I don't have the materials here at home for Screwie or the girl model but I'll probably post her up later in the week.
If you're interested in a quick read about the development and some of the growing pains of a team mostly completely new to the industry, check out my coworker's writeup on the game.
http://pixelgraffiti.blogspot.com/
(quick note that I didn't do the first two characters' textures or the second set of arms on the second guy)
Anywho here's the stuff, I'd love to hear what you liked/hated throughout the various stages of development. There was a lot of confusion and shuffling to bring various feedback given to us to the table in a coherent execution as you'll see around character 4 :P)
Screwie

4 armed Screwie

Fleet Farm pants

That group

Gay Cuban (bearkub)

Skruii

Duo

A big ass thanks to Adam deGrandis for all his 3rd party help on these assets and thereafter.
Anndd a big ass thanks to PC because working such a sweet job from just absorbing as much information from here as I could is astounding!

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I read the dev blog in that link you posted. Sounded like typical frantic indie work
Here's pics of the chick as well, and I'll be sure to throw up some shots of the textures too as soon as I get time.