Home Technical Talk

UV Editing outside of 0 to 1.

I am using Maya and have ran into a problem that is really starting to bug me. Can you extend the texture beyond 0 to 1 without it tiling (filling a full range of 5 to -5)? It only tiles outside of 0 to 1 for me right now. I have gone to image>image range [/]>fit to grid.
Still nothing... Any help much appreciated, thanks.


Sign In or Register to comment.