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texture sheets

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PeterK greentooth
some models have like 2 texture sheets , but the modeler UV mapped it as one object, and then just placed the unwrapped parts in different sections. Like, 1 set of UV's is in 0 to 1, and another set is in 1 to 2 UVspace. how do you re-apply these textures when they split at the polygon level, and how do you export the flats?

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