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OpenArena

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polycounter lvl 18
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CheapAlert polycounter lvl 18
I'm reviving a dead project, mainly because QuakeSRC.org and some others are interested in it, and days are getting closer to q3a's source release.

It's basically a free GPL'd from-scratch recreation of Quake III Arena, currently in preperation stages (The source isn't out yet, and i'm using q3fusion for the engine at the moment, so I can't make "official" releases yet)

The "to-do" lists are in the stickies at this forum
http://arena.modfiles.org/board/

I'm sure alot of you are still proficient in q3a modeling, animating and skinning :P The only additional rules (other than the usual 800-1200 tri budget and 256x256 textures) are that you should also provide your "source" files, as in your .max, .psd, or whatever that's done to produce the md3 and tga, and don't use Steed's bips. (authorship/gpl issues there)

There's no main site yet though but i'll make one once my tbird is stable.

http://www.planetgargoyle.com/qfusion000.jpg

Yeah there's null textures everywhere, so what :P It's 7mb so far and i've only just (re)started.

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  • Toomas
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    Toomas polycounter lvl 18
    And whats the point of this?
    Not to mention that recreating Q3 content is still illegal.
  • CheapAlert
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    CheapAlert polycounter lvl 18
    [ QUOTE ]
    Not to mention that recreating Q3 content is still illegal.

    [/ QUOTE ]

    How so? Doing from scratch with different art concepts, and on a new license? It isn't illegal. If you think it is, you might as well hate Open Quartz and FreeDOOM to death. Remember that Q3A's source code (engine and VM) is going GPL someday soon, as Carmack said, and with that source, we could have a fully open Q3A laugh.gif

    Doesn't hurt to be in a preperation stage ;P

    And there's some engines already out there that can support Q3A's stuff, like QbismFusion and q3fusion (which I am using), and they're GPL open sourced as well.
  • Toomas
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    Toomas polycounter lvl 18
    If you make characters that are really similar to id ones then its illegal same for maps and menus and stuff i think. Because designs are copyrighted.
    And if you make all different then i fail to see how its RECREATION.

    I fail to see who would need it, anyone who wants to play Q3 can just buy it for like $5, serious mods have their own content anyways, for small mods its not worth to d/l all the crap over and over again better make it for Q3.
    Who is your target "audience"?
  • sundance
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    sundance polycounter lvl 18
    if you wanna do something with open source Q3 why not make a mod/game thingy with vehicles and alt-fire weapons.
  • CheapAlert
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    CheapAlert polycounter lvl 18
    [ QUOTE ]
    Who is your target "audience"?

    [/ QUOTE ]

    Well it seems obvious that the QuakeSRC community is interested

    If you don't agree with an open source project, stfu and stick with your commercial OS and warez, kthx.

    [ QUOTE ]
    if you wanna do something with open source Q3 why not make a mod/game thingy with vehicles and alt-fire weapons.

    [/ QUOTE ]

    "adding to the gameplay" isn't intended to be one of the project goals, and there's already some mods that can do both.
  • KDR_11k
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    KDR_11k polycounter lvl 18
    Sundance: What would altfire add to the game? Do you want completely random and pointless secondary functions as seen in the Unreal series?
  • CheapAlert
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    CheapAlert polycounter lvl 18
    He just wants another UT2k4 :P
  • JKMakowka
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    JKMakowka polycounter lvl 18
    Cool stuff... Ask Nose Rider to donate his Fang model... absolutly one of the best Q3 custom models wink.gif

    Actually why recreate all the stuff? Just look for maps/models that only use custom content (or can easily modified to only do so) and ask the authors. I bet most of them wouldn't mind.

    All I can contribute are a few tree map-models for quake3, but you are free to use them for non commercial stuff.
  • CheapAlert
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    CheapAlert polycounter lvl 18
    There's another project already taking polycount resources and requesting for GPL (FreeQ3). My goals are from scratch :P Besides, we already have plenty of weapons working ingame and most of the ones on polycount are designed on copyrighted concepts anyway (Aliens, Outcast, Warhammer, etc)

    Btw, some free licenses, like simple "non-commercial public domain" isn't exactly GPL compliant because GPL items are usually sold commercially on linux software bundle cd's or so.
  • CheapAlert
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    CheapAlert polycounter lvl 18
    *bump*

    Some others (not here though frown.gif) got interested again in the project and i've been working on it in the past 2 days.
    menus.jpg
    gl.jpg
    (yeah the skin sucks)
    Board's been moved here
  • jzero
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    jzero polycounter lvl 18
    Cheap: This looks like an interesting opportunity to play around. I'm going to head over to your board there...

    /jzero
  • Jeremy Lindstrom
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    Jeremy Lindstrom polycounter lvl 18
    I'm looking for some texture work again.. O_o maybe some modelling just gotta get up to snuff again.
  • CheapAlert
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    CheapAlert polycounter lvl 18
    Hey guys

    Supposedly, Carmack mentioned he'll release the source next week in his keynote address at quakecon, so i'd like to get this kicked up again smile.gif

    Since then the "site" has been moved and the forums are at a different place
    http://www.planetgargoyle.com/board/forumdisplay.php?fid=29

    In addition, i'm now shooting for specs double of q3a's - 512x512 skins, 256x256 map textures, 1300-1900 triangles for model polycount maybe, etc
  • cholden
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    cholden polycounter lvl 18
    I made ~75 textures for this yesterday, great practice.
  • CheapAlert
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    CheapAlert polycounter lvl 18
    Q3A source released today, and I managed to get a shitty ol' test out today:
    http://www.planetgargoyle.com/openarena/OAtest-aug19-2005.zip
  • Ian
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    Ian polycounter lvl 18
    great stuff. I've been waiting for a pure GPL quake III derivitate for ages. Have you thought of registering a sourceforge project to host the source code (CVS) and the downloads?
  • CheapAlert
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    CheapAlert polycounter lvl 18
    I tried that before and they rejected me frown.gif
    i'm probably going to freshmeat instead

    http://www.planetgargoyle.com/openarena
  • Ian
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    Ian polycounter lvl 18
    Now that the engine is GPL you should try again. Also, provide them a link to the demo - actually having something to show is a big bonus to getting a project accepted.
    Do you know why they rejected it last time? Usually is would be because they think it is vapour ware, or the licencing is unclear. Certainly before the engine was GPL'd along with the tools, the licencing would have been unclear.

    Freshmeat doesn't really help if I understand correctly - it is more of an advertising service. This project really needs a source code repository. Last thing you need at the moment is a lot of advertising - the downloads would kill your bandwidth.

    Ian
  • CheapAlert
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    CheapAlert polycounter lvl 18
    OpenArena doesn't really need a CVS anyway - it's source code changes are too minor, and we're working for the original no-frills Quake3 engine anyway, plus I got Fileplanet to host the releases in case of the fear of getting brutally slashdotted.
  • Ian
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    Ian polycounter lvl 18
    Did you think about using mensaquake as a map? It is GPL licenced. One of the few I have seen with a GPL...

    http://mensaquake.sourceforge.net/

    Just a thought...

    Ian
  • CheapAlert
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    CheapAlert polycounter lvl 18
    doubt it, seeing as it's not an arena/ctf map and all and more of a real life location

    This project is still going yes, the weapons are pretty much underway. Right now all we NEED (yes, seriously need) for models is:

    - A new gauntlet (Buzzsaw thing)
    - A new machinegun (which has a spinning barrel of course)
    - A new grenade launcher (mine sucks teh arse)
    - A new railgun (with a light for ready indication)
    - A new BFG10k (with a spinning "gear" barrel possibly)
    - A skinner for the above guns.
    - A Sarge-esque player? Right now in sarge's place is an old old gargoyle model.

    Oh by the way, the project has been submitted to Gna!.

    Here is an AVI of the current weapons arsenal
    http://www.planetgargoyle.com/openarena/oawpns.avi
  • Blender
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    Blender polycounter lvl 18
    hey cheap, you might've seen me around on moddb. this seems like a cool idea and I would be willing to do some models for it. couple questions first though: do you want the weapons to look exactly like the ones in q3, or can we put our own personal spin on them? what is the poly count you want us to shoot for?

    first post btw, been lurking for a while.
  • KDR_11k
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    KDR_11k polycounter lvl 18
    I think he'd appreciate if they don't look too much like the Q3 weapons to avoid copyright issues.
  • CheapAlert
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    CheapAlert polycounter lvl 18
    Yeah, the art direction isn't meant to resemble q3a at all. The only things from Q3A's art will just be brief descriptions, like

    Sarge = cigar-smoking veteran
    Ranger = Helmetted soldier (NOTE: this model is "done", it's ported from open quartz)
    Uriel = Gargoyle
    Klesk = Spikey critter
    Mynx = ex porn-star
    Sorlag = large dragonish reptile (no, not anthro'd up like that faggy Dracten project.)
    Slash = punky girl
    Anarki = hacking punk
    Razor = goggles man
    etc.
  • Kraftwerk
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    Kraftwerk polycounter lvl 19
    [ QUOTE ]

    Sorlag = large dragonish reptile (no, not anthro'd up like that faggy Dracten project.)


    [/ QUOTE ]

    Too bad found some remainings of that time on one of my USB Sticks you could have that one for even for free crazy.gif anyway good luck with Open Arena
  • CheapAlert
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    CheapAlert polycounter lvl 18
    yeah yeah, I think most of the polycounters know the story about the no-life fucking stupid weredragonfurry

    Anyway, even though it's not entirely requests related, i've posted a new alpha build of OA here:

    http://www.planetgargoyle.com/board/viewthread.php?tid=102
  • jzero
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    jzero polycounter lvl 18
    Whee!

    You should be seeing some weapon skins from me this weekend. For real.

    /jzero
  • CheapAlert
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    CheapAlert polycounter lvl 18
    *BUMP*

    Right now the current focus is to finish up the weapons and get some maps in (i'll just convert a few Free Software licensed .map files over for now since i suck at mapping). I'll probably want a new rocket launcher the most.

    1. Buzzsaw Gauntlet (old placeholder, new model not started)
    2. Machinegun (model needs skinning)
    3. Shotgun (pretty much done)
    4. Grenade Launcher (pretty much done)
    5. Rocket Launcher (old placeholder, new model not started)
    6. Lightning (model needs skinning)
    7. Railgun (model needs skinning)
    8. Plasma Gun (old placeholder, new model not started)
    9. BFG10k (not started, projectile not started)
    C. Chaingun (model and muzzle done, needs skinning)
    P. Prox Launcher (not started, projectile not started)
    N. Nailgun (not started, projectile not started)

    Alpha 3 is available btw.
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