Hello!
I admire medieval/fantasy themes and so decided to challenge myself with this new hero character as it has everything from different materials to different types of hair/fur. The idea is to push my skills across the board. Some materials/embroidery are done in substance designer. The rendering is done in UE.
I already have a head sculpt in progress and plan to refine hair textures/do some fur variation with either vertex paint or UV2, but other than hair cards the textures are 95% done so it would be nice to hear your thoughts on them and overall look and feel of the character:)
Replies
Thanks for the suggestion! I see what you mean. Ill try to integrate it better or experiment with a translucent material.