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[WIP] 7UP Gun

alexus_sanchez
polycounter lvl 2
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alexus_sanchez polycounter lvl 2
I have managed to land an internship and immediately started working, which has led to me wanting to learn a new software, Plasticity. My job role is to be a Hard Surface Artist so using CAD is my next step in evolving in that role and to learn that program, I wanted to re-create this concept from ArtStation by "IWSE Zhang" in 3D: 


There aren't too many organic shapes in this piece so I thought it could be a good starting point for learning CAD modeling. I want to make this into a portfolio piece but my main focus is to learn the ropes and navigate Plasticity firstly.


I started with blocking out - using the concept as a direct reference - and familiarizing myself with the controls. 


I put the blockout in blender and scaled it down to match a normal human hand to see if there needed anything changed to its design.


After I was happy with the blockout, I went ahead and started modeling the entire thing.


Since I only have two images as main reference, I felt that I needed to make a few changes to the scale of certain parts to make its design match more of a real gun.


I used real life references from other guns to add to the design in areas where the concept didn't show.


I didn't want to deviate from the main concept too much so I made sure to not overdo the additions.


The end result of the design:


The biggest problem was to make the grip at the bottom, surfacing is not easy to tackle in this program so I'll have to learn that some other day.

I then went ahead and exported a very dense high poly and exported it to Blender where I would smoothen out the edges. I mainly use Blender for modeling so I have to kind of mesh together a workflow using that and Plasticity. It looks something like this written blog by Howel: https://www.artstation.com/blogs/howelg/DVvKL/plasticity-x-blender-voxel-remesh-workflow



Overall, I'm happy with the high poly results. I'm now on the low poly stage and the manual retopping is a pain in the ass, will have to look for a better way to handle this part of the process.

Replies

  • sacboi
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    sacboi grand marshal polycounter
    Cool piece - I should try making something like that  :+1:


    " [snip] manual retopping is a pain in the ass, will have to look for a better way to handle this part of the process."


    ...yeah feel your pain, tho atm I'm afraid can't help with automating grind right out've the picture but I'll look around for a feasible option.


    Edit:
    TopoGun - ran some test way back when, anyway from what I can correctly recall did do a solid enough job.
    or
    Quad Remesher - if you're wallet is a bit light   :#
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