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Learning Blender and Texturing

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  • マルコ
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    マルコ polycounter lvl 6
    Honestly, the result in the two video shown to me looks quite inferior to the Zbrush screenshot from the original question.
    Is it because of the person's skills? 
    That's surely also a factor, but I think it's largely due to the fact there is an organic quality to sculpting that you simply can't capture through hard surface modeling without immense effort.
    Because once you lock yourself into a certain topology, you can't easily change direction like in sculpting, and you need to work very hard for certain curved shapes and transitions or details sculpting gives you for free, you guys know that.

    If anything, the fact the chosen reply was hard surface modeling, instead of showing that Blender Trim-equivalent brushes are actually good, the equivalent to AccuCurve, or that same quality achieved through sculpting alone, to me is a telltale sign Blender isn't on the same plane-field level of Zbrush yet in terms of sculpting... 

    Sorry guys, I'm not  convinced ^_^'

    ...that said, after looking and considering Maxon pricing and subscription model, my conclusion is: F*CK THEM.
    We vote with our wallets, and they are too greedy, hope they fail, along with anyone running subscription models. 
    I'll stick to Blender.

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