For my final project, I have been thinking a lot about the style I would like to adapt, as I like both stylized and realistic environments. I finally decided on an evironment inspired by the game No Rest fro the Wicked, which has a very specific painterly look, inspired a lot by the traditional baroque art by artists such as Caravaggio, characterized by their strong light and shadow contrast. These are some of the main concepts that I would like to follow. Obviously, the overall shape of the building will be different as I will try to adapt the style of the game as close as possible, but these will serve great for some composition ideas.
I have started with blocking out my scene in Unreal Engine. I want to focus on setting up a strong composition from the begining so I set up a camera in Unreal and locked its position so I will have a nice progression shot at the end. I am not working directly from the concept art as I need to adjust shape language and art direction to match the style of No Rest for the Wicked. I will keep on blocking out on my sceen to make sure there is a clear difference between foreground, midlleground and background in my final shot.
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Love the mood boards, looking forward to your progression!