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Portfolio advice and critique

Hi everyone,

looking for critique and advice on how to improve and better focus my portfolio.

Previously, my portfolio was quite scattered, as I included everything I worked of environments, props, product visualization, characters, and animations. I’ve taken on a wide range of freelance projects wherever possible, but lately I’ve been trying to narrow my focus toward game art, which I genuinely enjoy the most.

Work has been coming in, but consistency has been an issue, so I’m aiming to strengthen my portfolio with more focused game-ready assets.

At the moment, I’m working on a low-poly, hand-painted hen, which I also plan to animate and add to the portfolio soon.

I’d really appreciate feedback on:

  • Overall portfolio direction

  • What to keep, remove, or expand on

  • What studios or clients might expect at this stage

Portfolio:
https://www.artstation.com/jamalbukhari92

Thanks in advance for your time and feedback.


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