looking for critique and advice on how to improve and better focus my portfolio.
Previously, my portfolio was quite scattered, as I included everything I worked of environments, props, product visualization, characters, and animations. I’ve taken on a wide range of freelance projects wherever possible, but lately I’ve been trying to narrow my focus toward game art, which I genuinely enjoy the most.
Work has been coming in, but consistency has been an issue, so I’m aiming to strengthen my portfolio with more focused game-ready assets.
At the moment, I’m working on a low-poly, hand-painted hen, which I also plan to animate and add to the portfolio soon.
I’d really appreciate feedback on:
Overall portfolio direction
What to keep, remove, or expand on
What studios or clients might expect at this stage
Portfolio:
https://www.artstation.com/jamalbukhari92
Thanks in advance for your time and feedback.
Replies
Thanks for the feedback, I appreciate it. I’ll simplify the portfolio and keep everything on one page.
I also plan to highlight animation alongside my work,at what point (number of pieces) would it make sense to split into two sections, one for meshes and one for animations? or is a single combined display generally better.
Also make sure to keep pushing overall presentation skills and thumbnails. Look at other artists frequently how they present their work, how they render and how they structure their posts. It's a skill in itself but extremely important! A lot of your images seem too dark, especially the thumbnails. Make sure they pop more.
Personally I don't even use the crop tool for my thumbnails. I make a specific thumbnail render to really get what I need.
Keep at it, you're on the right track!