Share one embed of what you're working on, and give us a link to your own Topic to see more!
Keep it under 1mb please. If you post big images, or multiples, we're going to delete/replace. Why? See WAYWO Usage
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Replies
https://polycount.com/discussion/207931/f-2215-thunder-raven#latest
this is the result of my attempt to move from the props I make at work to vehicle. Can I please get some feedback?
https://www.artstation.com/artwork/oJqKow
This "what are you working on" thread is about quickly sharing what you're doing, not about back-and-forth. That's what having your own topic is all about, so share an update here, and include a link for people to go and see more, and for them to interact with you.
More renders and info in my Polycount Topic or ARTSTATION
Mid-poly parts of the armor set for dwarves - Return of Reckoning
https://www.artstation.com/artwork/x3bGLYYou can check more here: https://www.artstation.com/artwork/5Wg3OO
but this works great for shoes and boots and is 90 percent non destructive
after exporting to zbrush and doing a bit extra detailing i use the original with 1 sub d and remove all the other modifiers to make the normal map. Comes out super clean
Doing a vehicle concept in Zbrush. Amazed of Zbrush freedom!
First of all, we're not seeing an image or a link, so you might want to Edit that into your post.
Secondly, this "what are you working on" thread is about everyone quickly sharing what we're doing, not really about back-and-forth and giving feedback.
The optimal process is to make your own work-in-progress Topic, then share a visual update here and include a link to your Topic. Then people can go there and see more of your work, and interact with you. More about that process here https://polycount.com/discussion/236570/how-to-use-polycount
Hope this helps!
Thread
Artstation
artstation: https://www.artstation.com/artwork/dyDRPe
For more photos and information feel free to check my ArtStation post, hope you guys enjoy it : )
https://www.artstation.com/artwork/1NQ35K
More renders and info: https://www.artstation.com/artwork/kNxeO0
is this a good strategy or would there be a better way to do them?
In blender I just did a kind of texture blend with a noise texture as a mask
boots and kneepads are WIP, might resculpt bits of the arms.
obviously the panels just get removed for the final bake, as they are all non destructive. slightly high poly, but ok for modern hardware I think
will then do a substance pass , adding stitches etc