Hey everyone, today I bumped into this super interesting talk by Thiago Klafke, "Digital Dragons 2018: Thiago Klafke - The power of simplicity" , that that talks about the development of the Junkertown map from the environment art point of view. Around minute 21:14 he explains a little bit more about which shaders they use and how textures are used in the Overwatch pipeline. I encourage you to watch the whole talk though, as it's really interesting. I hope you might find this as interesting and useful as I do.
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Around minute 21:14 he explains a little bit more about which shaders they use and how textures are used in the Overwatch pipeline.
I encourage you to watch the whole talk though, as it's really interesting.
I hope you might find this as interesting and useful as I do.