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Some basic lightmap questions…

jordank95
polycounter lvl 8
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jordank95 polycounter lvl 8


some questions regarding using both dynamic and static lighting. working on a level that uses dynamic outdoor lighting, but anything indoors is set to static lighting.

Does a lightmap get baked down to a texture if there’s no shadow information on the mesh?


If there’s partial dynamic light and also partial static light hitting an object, what’s getting baked to the lightmap? Just the shadow info from the static light?

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