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What is industry standard for texture maps creation?

yan4eg
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Hi! Can someone help, what software artists use to create texture maps? And what is the right pipeline?

I've never used Substance Designer, but i guess it is the best solution, right?

Correct me if i wrong, the pipeline for PBR textures is smth like that:

  1. Create a photo of an object
  2. Delete all unnecessary things, make texture seamless in Photoshop (like with offset and other tricks)
  3. Create a roughness/metallic using grayscale inside Substance Designer
  4. Create normal/displacement using Substance Designer (and check the preview there);

Am i right or there is more easy way to create PBR textures?

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