I am currently working on a 3D character project and decided to get the rigging sorted out on the base model. I followed 3dEx's rigging tutorials and created the rig, controls and bound it to the mesh. When tested the rig however, I discovered that the legs moved in a weird direction when I moved the foot controls upward. I can't figure out what is causing this issue, whether it's related to the rig, the orientation of the joints, the skin weights or something else. How do I fix this issue?
Replies
Pole targets are a way to control the orientation of IK joints (elbows, knees).
I don't think it should behave like that, even without pole targets.
Cheers mate! I'll give that a crack