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Ancestral Blades | Stylized TPP game environment | UE5 [finished]

QB1
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You can find the finished work and an attempt of making a breakdown here:


https://www.artstation.com/artwork/zD2rO2





Hi everyone!

I started working on my first stylized scene. I was encouraged to do so by a course from Stylized Station. Since it is still new to me, I present to you my iterations of the composition.

In this work, I wanted to focus the player's attention on a sword statue set on an island among the trees in a cave with light streaming in and waterfalls flowing down.

This is meant to be a stylized work, and I wanted to share my progress with you and kindly ask for feedback as to which of the presented compositions you think is the most interesting, or what you would change about it.

Requirements: Adventure game, third-person perspective, stylized

Refs:

Composition blockouts (some of them):

1st

2nd

3rd

4th

5th

Please share your thoughts and feedback, I would appreciate it very much

cheers!

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