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Mirror meshes normal maps bakeing

Vargo
polycounter lvl 2
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Vargo polycounter lvl 2

Hi!

I baked mesh maps in Marmoset Toolbag and after importing them into Substance Pianter I noticed, that normals where edges create mirror objects looks odd.

Screenshot_1.png Screenshot_2.png

This is mirrored object, and this normal on the middle is undesirable, it should be smooth there. My question is how do I bake maps in Marmoset to not have this artifact. My workflow looked like this: I was importing coplete highpoly (with mirrors) and lowpoly without mirror modifiers to Marmoset.

Thanks for your answers!

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