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[3DS MAX] Rendering Camera Lens using Vray

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zippper4 polycounter lvl 4

Hello i'm modeling a camera to make a render and an animation, but i was wondering, how would you texture or shade the camera lens? Would you just "fake" it with a still image and some effects, or do you model the layers of glass inside ?

Also, for the lens glass, how will you render it using the materials ? Because it had weird violet/blue Reflection to it, so i guess it's not simple glass like a window or so.

Thanks for any help ! :)


Should i model everything inside ?

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How to Render this kind of lens ?

Capturehgfhdfghdf.PNG


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