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AAA game studios that use CAD for their assets

solitudevibes
polycounter lvl 2
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solitudevibes polycounter lvl 2

Is this a thing? I swear i was reading an article the other day about this exact topic. I am currently learning fusion 360 and my pipeline is

  • fusion for base modeling
  • Export in MOI3D as FBX
  • Fix the geometry if needed and unwrap in blender
  • bake in marmo
  • texture in substance.

The more im getting into CAD the more im realising how next level this workflow actually is


What are your thoughts on this?

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