Hello everyone.
I wanted to ask a question to the community regarding the use of the color palette when creating a realistic 3D scene.
What is the workflow when keeping a preset color palette at the time of concept and project planning?
Do the textures have to be adjusted to the colors in the palette, or is the lighting in charge of adjusting the scene to the preset palette?
Is it correct to break the palette with colors that have not been previously preset at specific moments?
Replies
"It depends"
For a stylized games, the color palette will likely be baked into the textures, for a realistic game, you're probably going to do film style color grading to push the color palette in a certain direction. For games- colors are often UI elements that don't get affected by lighting. If it's really important for the scene, test early, see what works, and use things like color parameters and masks to tweak the colors to be perfect.
Thank you very much, it is much clearer to me thanks to the information you have provided.
So the PBR materials, proper lighting and the various cinematic filters are enough to create a consistent realistic scene.