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[RELEASED] Mauritius Asset Pack

STF3D
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STF3D polycounter lvl 3
https://www.youtube.com/watch?v=IN9aT1O_f_w

Technical Details


Features:

  • 3D Scanned and hand-modeled assets (trees, ground plants, boulders, grass)
  • Heightmap-Generated Landscape
  • Ocean water shader
  • Vertex-Painted Wind Shader
  • Lots of recognizable Mauritius-Based Tree and other Plant Life
  • On-Site 3D-Scans from the coast of Mauritius

Texture Size:

  • 4096 x 4096 (4k) Resolution for Landscape and most of the Foliage Asset Diffuse Textures
  • 2048 x 2048 - 4096 x 4096 for Boulder Assets
  • 1024 x 1024 - 2048 x 2048 (clamped) for Billboard Textures
  • Other Textures between 256 x 1024 and 8192 x 8192 Resolution.

Collision: Auto-Generated (simple) for Boulders and other solid objects; no collision for foliage.

Vertex Count on LOD0:

  • Between 69 for smallest boulder up to 20259 for largest Teak Tree; on average, between 70 and 3800 for Boulders, between 2000 and 9000 for Coconuts, and 7000 and 20000 for very large Trees (Filao and Teak).

LODs:

  • Yes, between 3 and 4 LODs depending on asset complexity; auto-generated, but hand-made where necessary (including 9-sided Billboards made with EPIC Impostor Baker Tool).

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