Hey gang! Long time no see.
I've been noodling with photorealism for some time now and decided to take on this old thing.
Naturally, as a modern day CG enjoyer, I went to town on that sweet sweet subdiv modeling. In Blender, no less.
With pretty shaders included!
I then tossed it over to Zbrush and effed it up a little, so that it looks properly old and beat up ^^ Just a little bit though.
And then over to retopology. This time in Maya, I haven't tried it in Blender yet, so in the interest on expediency I went back to my roots.
When all was said and done, I've sent it over to Substance and using a metric ton of macro references and another metric ton of coffee started texturing this bad boy!
So here's the thing, folks. I wanted to gauge your guys' opinion on how it's going so far. It's nowhere near done, there's still a lot of work to do, but i would really appreciate some feedack, if you got any.