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Critique required on this 1911 pistol!

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  • solitudevibes

    Thank you for pointing this out! Now it looks so obvious. Ill dive into that right now and try to finetune it to make it look better. One question though:

    im having some kind of texture missmatch when im importing things from substance to marmoset 4.

    This is an IRAY render of the same untouched model:

    Roughness looks completely different inside substance painter. Perhaps there is something like a bridge between marmoset 4 and painter? I know that you can preview your textures live from designer in marmoset 4. Is there something like this for substance painter?

    I will also try from now on to work with same color mappings. I chose ACES as i have it both in marmo and painter and its also used by UE5 which is my target engine. Oh yea and ill try to import the default HDRI from painter to marmoset to match the lighting as close as possible. Are there any nuances that i need to know regarding tone mapping and hdris?


    Thank you very much

  • Finnn
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    Finnn greentooth

    Yeah roughness value behave completely different from engine to engine... Its a shame really because it should all be physically based rendering... But it really does make a difference what engine you use. But you can always tweak it for the target engine. And since you do it for a portfolio, Id make sure you adjust the values for your final renders.

    Btw I found this article that might help you out:

    https://80.lv/articles/sks-hard-surface-texturing-in-weapons-art/

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